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Author

  • Christ, Vera (1)
  • Heidrich, Raphael (1)
  • Kremer, Kevin (1)
  • Neuneier, Svenja (1)

Year of publication

  • 2017 (4) (remove)

Document Type

  • Master's Thesis (4) (remove)

Language

  • German (4) (remove)

Keywords

  • Augmented Reality (1)
  • Matting (1)
  • Mixed Reality (1)
  • Natural Image Matting (1)

Institute

  • Institut für Computervisualistik (3)
  • Institut für Informatik (1)
  • Institut für Psychologie (1)

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Entwicklung einer VR-Umgebung zur Untersuchung des induzierten Roelofs Effekts (2017)
Neuneier, Svenja
The market for virtual reality is rapidly evolving regarding its hardware components. Further applications are the result of this progress. In addition to the gaming market virtual reality offers further possibilities and advantages in research. That way this technology provides the investigation of perceptual phenomena. Therefore the present thesis aimed to examine the induced roelofs effect in a virtual environment and in reality in front of a computer screen. The roelofs effect describes a misperception that occurs if a persons midline and a target surrounding frame are offset, which results in a false localisation of the object. Thus the present study provides insight into the influence of a computer screen regarding this effect. Moreover, conclusions concerning the suitability of virtual reality in perceptual research are drawn. The results obtained by the virtual reality indicated a greater degree of perceptual distortion. Therefore the fixed frame of the computer screen can be assumed as an additional orientation.
Stilisierung von Renderings mit Hilfe von handgemalten Vorlagen (2017)
Heidrich, Raphael
One of the greatest goals in computer graphics is the aesthetic representation of objects. In addition to conventional methods, another field focuses on non-photorealistic renderings. The so-called example-based rendering is an area where users can transfer their art style to a pre-computed 3D rendering, using a hand-painted template. There are some algorithms that already provide impressive results, but their problem is that most of these procedures count as offline methods and are not able to produce results in real-time. For this reason, this work show a method that satisfies this condition. In addition, the influence of the run-time reduction on the results is investigated. Requirements are defined, to which the method and its results are examined. Other methods in this field are referenced and compared with their results.
Tiefen-basierte Verdeckung in Augmented Reality mittels Natural Image Matting (2017)
Kremer, Kevin
Im Bereich Augmented Reality ist es von großer Bedeutung, dass virtuelle Objekte möglichst realistisch in ein Kamerabild eingebettet werden. Nur so ist es möglich, dem Nutzer eine immersive Erfahrung zu bieten. Dazu gehört unter anderem, Verdeckung dieser Objekte korrekt zu behandeln. Während schon verschiedene Ansätze existieren, dieses Verdeckungsproblem zu beheben, wird in dieser Arbeit eine Lösung mittels Natural Image Matting vorgestellt. Mit Hilfe einer Tiefenkamera wird das Kamerabild in Vorder- und Hintergrund aufgeteilt und anschließend das virtuelle Objekt im Bild platziert. Für Bereiche, in denen die Zugehörigkeit zu Vorder- oder Hintergrund nicht eindeutig ist, wird anhand bekannter Pixel ein Transparenz- Wert geschätzt. Es werden Methoden präsentiert, welche einen Ablauf des Image Matting in Echtzeit ermöglichen. Zudem werden Verbesserungsmöglichkeiten dieser Methoden präsentiert und gezeigt, dass durch diese eine höhere Bildqualität für schwierige Szenen erreicht wird.
Real-time sensor-based motion capture system for virtaul reality (2017)
Christ, Vera
Motion capture refers to the process of capturing, processing and trans- lating real motions onto a 3D model. Not only in the movie and gaming industries, motion capture creates an indispensable realism of human and animal movement. Also in the context of robotics, medical movement therapy, as well as in AR and VR, motion capture is used extensively. In addition to the well established optical processes, especially in the last three areas, alternative systems based on inertial navigation (IMUs) are being used in-creasingly, because they do not rely on external cameras and thus limit the area of movement considerably less. Fast evolving technical progress in the manufacturing of such IMUs allows building small sensors, wearable on the body which can transfer movements to a computer. The development of applying inertial systems to a motion capture context, however, is still at an early state. Problems like drift can currently only be minimized by adding additional hardware for correcting the read data. In the following master thesis an IMU based motion capture system is designed and constructed. This contains the assembly of the hardware components as well as processing of the received movement data on the software side and their application to a 3D model.
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