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In der Masterthesis von Benjamin Waldmann mit dem Titel „Flusskrebse in Deutschland – Aktueller Stand der Verbreitung heimischer und invasiver gebietsfremder Flusskrebse in Deutschland; Überblick über die erfolgten Schutzmaßnahmen und den damit verbundenen Erfahrungen; Vernetzung der Akteure im Flusskrebsschutz“ wurden erstmals für alle heimischen wie gebietsfremden Flusskrebsarten (Zehnfußkrebse) Verbreitungskarten für Deutschland vorgelegt. Grundlage der Arbeit waren umfangreiche Recherchen und Abfragen zur Verbreitung der Arten in den Bundesländern bei den zuständigen Behörden, Institutionen, Artexperten und Privatpersonen. Die Rohdaten wurden qualitätsgesichert und in einem Geoinformationssystem aufbereitet und dargestellt, so dass daraus bundesweite Verbreitungskarten für jede Art in einem zehn Kilometerraster (UTM-Gitter im Bezugssystem ETRS89) erstellt werden konnten. Darüber hinaus wurden, ebenfalls auf Basis umfangreicher Recherchen und Abfragen, die unterschiedlichen Möglichkeiten für Schutzmaßnahmen für heimische Flusskrebspopulationen aufgezeigt, bewertet und daraus Empfehlungen abgeleitet. Besonderes Augenmerk wurde dabei auf das Management invasiver gebietsfremder Flusskrebsarten sowie der Umgang mit der Tierseuche Krebspest (Aphanomyces astaci) gelegt. Abschließend wurden Empfehlungen zur Vernetzung der Akteure im Flusskrebsschutz gegeben sowie die Ansprechpartner:innen in den einzelnen Bundesländern aufgeführt.
Rudolf Virchows Vorstellungen von einer human-bürgerlichen Krankenpflege in der Zeit des preußischen Kulturkampfes
Über die Auseinandersetzungen im Preußischen Haus der Abgeordneten zwischen Rudolf Virchow, dem Kultusministerium und der Zentrumspartei über die katholischen Kranken-pflegeorden – von Hilmar Conrad
Der Mediziner und liberale Abgeordnete des Preußischen Hauses der Abgeordneten Rudolf Virchow ist vielen bekannt für den Satz „‹Omnis cellula e cellula›“1, aus seinem Werk ‚Die Zellularpathologie‘. Er wies mit diesem Lehrsatz und der zugrundeliegenden Forschung nach, dass Zellen in Morphologie und Funktion die kleinste Einheit des menschlichen Körpers sind.2 Der spätere Medizinprofessor wurde am 13. Oktober 1821 in Schivelbein geboren und verstarb am 5. September 1902 in Berlin. Das Jahr 1848 ist in zweierlei Hinsicht als Schicksalsjahr für Virchow zu betrachten. Er war in dieser Zeit Militärarzt und wurde in diesem Winter 1847/48 von der preußischen Regierung nach Ober-schlesien entsendet, wo eine Typhus-Epidemie wütete. Sein Auftrag war die wissenschaftliche Analyse der Geschehnisse. An seinem 80. Geburtstag sagte er über diese Reise: „Jene 16 Tage in Oberschlesien, 1848, waren das entscheidende Ereignis meines Lebens.“3 Es war Revolution in Berlin und dort zurück, nahm er an den Kämpfen für Demokratie teil.4 Im Bericht über seine Reise schlussfolgerte er, dass zur Prävention einer solchen Seuche in Oberschlesien Demokratisierung und Bildung für die Bevölkerung notwendig seien – das war der Beginn der Sozialmedizin. Ab 1859 war er Berliner Stadtverordneter und ab 1861 Mitglied des Preußischen Abgeordnetenhauses für die linksliberale Deutsche Fortschrittspartei, die er zusammen mit Mitstreitern gegründet hatte. Von 1880 bis 1893 war er Abgeordneter im Deutschen Reichstag.5 Für ihn war „[d]ie Medizin […] eine soziale Wissenschaft, und die Politik ist weiter nichts als Medizin im Großen.“6
Was diese Person also so spannend macht, ist, dass sie gleich zwei relevanten Gruppen angehörte, welche einflussreich über die Krankenpflege sprachen: die der Politik und die der Ärzte.
Rudolf Virchow forderte am 9. November 1869 auf dem Kongress der deutschen Frauenvereine in Berlin eine Pflege, die sich außerhalb der Kirchen organisieren solle:
„Organisiren wir ganz und gar ausserhalb der kirchlichen Organisation, organisiren wir ganz innerhalb der bürgerlichen Gesellschaft als solcher, nach rein menschlichen Aufgaben, ohne irgend einen weiteren Nebenzweck.“7
Was Virchow hier forderte ist eine Hinwendung zum ‚Humanen‘8, wie er es nannte und auch in mehreren Debatten im Abgeordnetenhaus erläuterte. Dies überrascht nicht, war er doch maßgeblich am Kulturkampf im Parlament beteiligt und ein vehementer Verfechter der Säkularisierung.9 Das wissenschaftlich relevante Problem an dieser Stelle ist Virchows zentrale Äußerungen über die Krankenpflege im Kontext der geführten Debatten im Preußischen Abgeordnetenhaus darzustellen. Die wissenschaftliche Literatur geht hierbei, nur sehr oberflächlich auf das vor- und hinterher Gesagte ein, obwohl es sich um Debatten handelt. Und hier zeigt sich auch die Relevanz der Arbeit. Natürlich liegt das Interesse darauf, Virchows Vorstellungen über die Krankenpflege anhand seiner Beiträge im Preußischen Haus der Abgeordneten nachzuvollziehen, aber eben auch nachzuzeichnen, wie sich die gesamten Debatten um die Krankenpflege, in denen sich Virchow bewegte, zugetragen hatten.
Demnach ist das Erkenntnisinteresse dieser Arbeit herauszuarbeiten, welche Ansichten Rudolf Virchow über die Krankenpflege seiner Zeit hatte, wie er sie im Preußischen Haus der Abgeordneten verteidigte, wie sich die Ansichten seiner politischen Gegner und der preußischen Regierung dazu verhielten sowie daraus folgend, wie die Debatten über die Krankenpflege im Preußischen Abgeordnetenhaus verliefen.
1 Virchow, zit. n. Schipperges (1994): Rudolf Virchow, S. 58.
2 Schipperges (2008): Virchow, Rudolf (Ludwig Carl), S. 257.
3 Andree (2006): Rudolf Virchow (1821–1902) im Spannungsfeld von Glauben, Kirche und Staat, S. 99.
4 Vgl. ebd., S. 99–100.
5 Vgl. Schipperges (2008): Virchow, Rudolf (Ludwig Carl), S. 257–258.
6 Schipperges (1994): Rudolf Virchow, S. 113. Im Original kursiv.
7 Virchow (1879): Die berufsmässige Ausbildung zur Krankenpflege, auch ausserhalb der kirchlichen Organisationen, S. 49. Im Original gesperrt.
8 Vgl. Virchow (1875): Rede im Preußischen Abgeordnetenhaus, Berlin. 8. Mai 1875, S. 207.
9 Vgl. Virchow (1873): Rede im Preußischen Abgeordnetenhaus, Berlin. 17. Januar 1873, S. 359.
Advanced Auditing of Inconsistencies in Declarative Process Models using Clustering Algorithms
(2021)
To have a compliant business process of an organization, it is essential to ensure a onsistent process. The measure of checking if a process is consistent or not depends on the business rules of a process. If the process adheres to these business rules, then the process is compliant and efficient. For huge processes, this is quite a challenge. Having an inconsistency in a process can yield very quickly to a non-functional process, and that’s a severe problem for organizations. This thesis presents a novel auditing approach for handling inconsistencies from a post-execution perspective. The tool identifies the run-time inconsistencies and visualizes them in heatmaps. These plots aim to help modelers observe the most problematic constraints and help them make the right remodeling decisions. The modelers assisted with many variables can be set in the tool to see a different representation of heatmaps that help grasp all the perspectives of the problem. The heatmap sort and shows the run-time inconsistency patterns, so that modeler can decide which constraints are highly problematic and should address a re-model. The tool can be applied to real-life data sets in a reasonable run-time.
Point Rendering
(2021)
In this thesis different methods for rendering point data are shown and compared with each other. The methods can be divided into two categories. For one visual methods are introduced that strictly deal with the displaying of point primitves. The main problem here lies in the depiction of surfaces since point data, unlike traditional triangle meshes, doesn't contain any connectivity information. On the other hand data strucutres are shown that enable real-time rendering of large point clouds. Point clouds often contain large amounts of data since they are mostly generated through 3D scanning processes such as laser scanning and photogrammetry.
In this thesis, the performance of the IceCube projects photon propagation
code (clsim) is optimized. The process of GPU code analysis and perfor-
mance optimization is described in detail. When run on the same hard-
ware, the new version achieves a speedup of about 3x over the original
implementation. Comparing the unmodified code on hardware currently
used by IceCube (NVIDIA GTX 1080) against the optimized version run on
a recent GPU (NVIDIA A100) a speedup of about 9.23x is observed. All
changes made to the code are shown and their performance impact as well
as the implications for simulation accuracy are discussed individually.
The approach taken for optimization is then generalized into a recipe.
Programmers can use it as a guide, when approaching large and complex
GPU programs. In addition, the per warp job-queue, a design pattern used
for load balancing among threads in a CUDA thread block, is discussed in
detail.
Soziale Netzwerke spielen im Alltagsleben der Schülerinnen und Schüler eine entscheidende Rolle. Im Rahmen der vorliegenden Masterarbeit wurde ein Konzept für die Anzeige von Profilvorschlägen innerhalb des sozialen Netzwerks „InstaHub“, welches ein speziell für den Informatikunterricht programmiertes Werkzeug zum Thema „Datenbanken“ darstellt, entwickelt. Als Hürde stellte sich dabei dar, dass von den etablierten sozialen Netzwerken nur wenig bis gar keine Informationen über die Berechnung von Profil- oder Freundschaftsvorschlägen preisgegeben werden. Daher wurde zunächst das Wesen von Beziehungen zwischen Menschen in nicht-internetbasierten und in internetbasierten sozialen Netzwerken sowie die Gründe für Beziehungen zwischen Menschen in diesen Netzwerken dargelegt. Anhand der Beobachtung von Vorschlägen in anderen sozialen Netzwerken sowie der in InstaHub gespeicherten Nutzerdaten wurde ein Algorithmus für Profilvorschläge in InstaHub entworfen und mitsamt einer passenden Visualisierung entsprechend implementiert. Den zweiten Teil der Arbeit bildete eine Unterrichtseinheit für die Sekundarstufe II mit dem Thema Gefahren der Erzeugung und Verarbeitung von personenbezogenen Daten. In der Unterrichtseinheit dienen die Profilvorschläge in InstaHub, die auf von InstaHub über dessen Nutzer gesammelten Daten aufbauen, als Einstieg in die Thematik. Anschließend wird der Fokus von sozialen Netzwerken auf andere Online-Dienste erweitert und auf die Verarbeitung und Weitergabe dieser Daten eingegangen.
This thesis focuses on approximate inference in assumption-based argumentation frameworks. Argumentation provides a significant idea in the computerization of theoretical and practical reasoning in AI. And it has a close connection with AI, engaging in arguments to perform scientific reasoning. The fundamental approach in this field is abstract argumentation frameworks developed by Dung. Assumption-based argumentation can be regarded as an instance of abstract argumentation with structured arguments. When facing a large scale of data, a challenge of reasoning in assumption-based argumentation is how to construct arguments and resolve attacks over a given claim with minimal cost of computation and acceptable accuracy at the same time. This thesis proposes and investigates approximate methods that randomly select and construct samples of frameworks based on graphical dispute derivations to solve this problem. The presented approach aims to improve reasoning performance and get an acceptable trade-off between computational time and accuracy. The evaluation shows that for reasoning in assumption-based argumentation, in general, the running time is reduced with the cost of slightly low accuracy by randomly sampling and constructing inference rules for potential arguments over a query.
The Material Point Method (MPM) has proven to be a very capable simulation method in computer graphics that is able to model materials that were previously very challenging to animate [1, 2]. Apart from simulating singular materials, the simulation of multiple materials that interact with each other introduces new challenges. This is the focus of this thesis. It will be shown that the self-collision capabilities of the MPM can naturally handle multiple materials interacting in the same scene on a collision basis, even if the materials use distinct constitutive models. This is then extended by porous interaction of materials as in[3], which also integrates easily with MPM.It will furthermore be shown that regular single-grid MPM can be viewed as a subset of this multi-grid approach, meaning that its behavior can also be achieved if multiple grids are used. The porous interaction is generalized to arbitrary materials and freely changeable material interaction terms, yielding a flexible, user-controllable framework that is independent of specific constitutive models. The framework is implemented on the GPU in a straightforward and simple way and takes advantage of the rasterization pipeline to resolve write-conflicts, resulting in a portable implementation with wide hardware support, unlike other approaches such as [4].
„La liaison est un phénomène complexe dont la phénoménologie est encore aujourd’hui sujette à recherches et à débats. Dans la littérature classique, orthoépique ou descriptive, comme dans les recherches les plus actuelles, la liaison est considérée comme un phénomène multi-paramétrique et tous les niveaux linguistiques sont convoqués : phonologie, prosodie et syllabation, morphologie, syntaxe, lexique et sémantique, diachronie, orthographe et différentiation des styles [...] toutes les dimensions de la variation externe : variation dans le temps, dans l’espace géographique et dans l’espace social, variation dans l’espace stylistique des genres de discours“
(Eychenne/Laks 2017:1).
Dieses Zitat beschreibt die Liaison als ein sehr komplexes, von vielen Parametern beeinflusstes Phänomen. Wie gehen Lernende 1 mit einem solchen Phänomen um? Welche Liaison realisie-ren sie wie häufig? Welche Fehler treten auf? Welche Gründe gibt es für diese Fehler? Welche Auswirkungen hat ein längerer Auslandsaufenthalt des Lernenden in einem französischsprachi-gen Land auf die Produktion von Liaisons? Gibt es Unterschiede zwischen dem Erwerb der Liaison bei Kindern mit Französisch als Erstsprache (L1) und Lernenden des Französischen als Fremdsprache (L2)?
Auf all diese Fragen möchte ich im Laufe der vorliegenden Arbeit eingehen. Nach dem Zusam-mentragen einiger grundlegender Fakten über die Liaison soll daher ein Korpus mit französi-schen Sprachaufnahmen von deutschen Studierenden ausgewertet werden. Die Ergebnisse wer-den im Anschluss präsentiert und zunächst mit Resultaten von Kindern mit Französisch als L1 sowie anschließend mit Ergebnissen anderer Studien über Französischlernende verglichen.
The industry standard Decision Model and Notation (DMN) has enabled a new way for the formalization of business rules since 2015. Here, rules are modeled in so-called decision tables, which are defined by input columns and output columns. Furthermore, decisions are arranged in a graph-like structure (DRD level), which creates dependencies between them. With a given input, the decisions now can be requested by appropriate systems. Thereby, activated rules produce output for future use. However, modeling mistakes produces erroneous models, which can occur in the decision tables as well as at the DRD level. According to the Design Science Research Methodology, this thesis introduces an implementation of a verification prototype for the detection and resolution of these errors while the modeling phase. Therefore, presented basics provide the needed theoretical foundation for the development of the tool. This thesis further presents the architecture of the tool and the implemented verification capabilities. Finally, the created prototype is evaluated.
On-screen interactive presentations have got immense popularity in the domain of attentive interfaces recently. These attentive screens adapt their behavior according to the user's visual attention. This thesis aims to introduce an application that would enable these attentive interfaces to change their behavior not just according to the gaze data but also facial features and expressions. The modern era requires new ways of communications and publications for advertisement. These ads need to be more specific according to people's interests, age, and gender. When advertising, it's important to get a reaction from the user but not every user is interested in providing feedback. In such a context more, advance techniques are required that would collect user's feedback effortlessly. The main problem this thesis intends to resolve is, to apply advanced techniques of gaze and face recognition to collect data about user's reactions towards different ads being played on interactive screens. We aim to create an application that enables attentive screens to detect a person's facial features, expressions, and eye gaze. With eye gaze data we can determine the interests and with facial features, age and gender can be specified. All this information will help in optimizing the advertisements.
Blockchain in Healthcare
(2020)
The underlying characteristics of blockchain can facilitate data provenance, data integrity, data security, and data management. It has the potential to transform the healthcare sector. Since the introduction of Bitcoin in the fintech industry, the blcockhain technology has been gaining a lot of traction and its purpose is not just limited to finance. This thesis highlights the inner workings of blockchain technology and its application areas with possible existing solutions. Blockchain could lay the path for a new revolution in conventional healthcare systems. We presented how individual sectors within the healthcare industry could use blockchain and what solution persists. Also, we have presented our own concept to improve the existing paper-based prescription management system which is based on Hyperledger framework. The results of this work suggest that healthcare can benefit from blockchain technology bringing in the new ways patients can be treated.
Since the invention of U-net architecture in 2015, convolutional networks based on its encoder-decoder approach significantly improved results in image analysis challenges. It has been proven that such architectures can also be successfully applied in different domains by winning numerous championships in recent years. Also, the transfer learning technique created an opportunity to push state-of-the-art benchmarks to a higher level. Using this approach is beneficial for the medical domain, as collecting datasets is generally a difficult and expensive process.
In this thesis, we address the task of semantic segmentation with Deep Learning and make three main contributions and release experimental results that have practical value for medical imaging.
First, we evaluate the performance of four neural network architectures on the dataset of the cervical spine MRI scans. Second, we use transfer learning from models trained on the Imagenet dataset and compare it to randomly initialized networks. Third, we evaluate models trained on the bias field corrected and raw MRI data. All code to reproduce results is publicly available online.
Constituent parsing attempts to extract syntactic structure from a sentence. These parsing systems are helpful in many NLP applications such as grammar checking, question answering, and information extraction. This thesis work is about implementing a constituent parser for German language using neural networks. Over the past, recurrent neural networks have been used in building a parser and also many NLP applications. In this, self-attention neural network modules are used intensively to understand sentences effectively. With multilayered self-attention networks, constituent parsing achieves 93.68% F1 score. This is improved even further by using both character and word embeddings as a representation of the input. An F1 score of 94.10% was the best achieved by constituent parser using only the dataset provided. With the help of external datasets such as German Wikipedia, pre-trained ELMo models are used along with self-attention networks achieving 95.87% F1 score.
Thesis is devoted to the topic of challenges and solutions for human resources management (HRM) in international organizations. The aim is to investigate methodological approaches to assessment of HRM challenges and solutions, and to apply them on practice, to develop ways of improvement of HRM of a particular enterprise. The practical research question investigated is “Is the Ongoing Professional Development – Strategic HRM (OPD-SHRM) model a better solution for HRM system of PrJSC “Philip Morris Ukraine”?”
To achieve the aim of this work and to answer the research question, we have studied theoretical approaches to explaining and assessing HRM in section 1, analyzed HRM system of an international enterprise in section 2, and then synthesized theory and practice to find intersection points in section 3.
Research findings indicate that the main challenge of HRM is to balance between individual and organizational interests. Implementation of OPD-SHRM is one of the solutions. Switching focus from satisfaction towards success will bring both tangible and intangible benefits for individuals and organization. In case of PrJSC “Philip Morris Ukraine”, the maximum forecasted increase is 330% in net profit, 350% in labor productivity, and 26% in Employee Development and Engagement Index.
Current political issues are often reflected in social media discussions, gathering politicians and voters on common platforms. As these can affect the public perception of politics, the inner dynamics and backgrounds of such debates are of great scientific interest. This thesis takes user generated messages from an up-to-date dataset of considerable relevance as Time Series, and applies a topic-based analysis of inspiration and agenda setting to it. The Institute for Web Science and Technologies of the University Koblenz-Landau has collected Twitter data generated beforehand by candidates of the European Parliament Election 2019. This work processes and analyzes the dataset for various properties, while focusing on the influence of politicians and media on online debates. An algorithm to cluster tweets into topical threads is introduced. Subsequently, Sequential Association Rules are mined, yielding wide array of potential influence relations between both actors and topics. The elaborated methodology can be configured with different parameters and is extensible in functionality and scope of application.
Unkontrolliert gewachsene Software-Architekturen zeichnen sich i.d.R. durch fehlende oder schlecht nachvollziehbare Strukturen aus. Hierfür können als Gründe beispielsweise mangelhafte Definitionen oder ein langsames Erodieren sein. Dies ist auch unter dem Begriff "Big Ball of Mud" bekannt. Langfristig erhöhen solche architekturellen Mängel nicht nur die Entwicklungskosten, sondern können letztendlich auch Veränderungen vollständig verhindern.
Die Software-Architektur benötigt somit eine kontinuierliche Weiterentwicklung, um solchen Effekten entgegen wirken zu können. Eine gute Software-Architektur unterstützt die Software-Entwicklung und erhöht die Produktivität. Auf der Ebene von Quellcode existieren bereits etablierte Vorgehensweisen zur kontrollierten Verbesserung der Qualität. Im Gegensatz hierzu existieren für Verbesserungen einer Software-Architektur jedoch keine allgemeingültigen Vorgehensweisen, welche unabhängig vom Anwendungsfall angewandt werden können. An diesem Punkt setzt die vorliegende Arbeit an.
Bisherige Arbeiten beschäftigen sich einerseits nur mit Teilpunkten des Problems. Anderseits existieren zwar bereits Vorgehensweisen zum Treffen von Architekturentscheidungen, jedoch agieren diese auf einer stark abstrakten Ebene ohne praktische Beispiele. Diese Arbeit stellt eine leichtgewichtige Vorgehensweise zum gezielten Verbessern einer Software-Architektur vor. Die Vorgehensweise basiert auf einem generischen Problemlösungsprozess. Auf dieser Basis ist ein Prozess zum Lösen von Problemen einer Software-Architektur entwickelt worden. Im Fokus der Arbeit stehen zur Eingrenzung des Umfanges architektonische Probleme aufgrund geforderter Variabilität sowie externer Abhängigkeiten.
Die wissenschaftliche Methodik, welcher der Arbeit zugrunde liegt, agiert im Rahmen der Design Science Research (DSR). Über mehrere Iterationen hinweg wurde eine Vorgehensweise entwickelt, welche sich an Softwareentwickler mit zwei bis drei Jahren Erfahrung und Kenntnissen über Grundlage der Softwareentwicklung und Software-Architektur richtet. Fünf Schritte inkl. Verweise auf aussagekräftige Literatur leiten Anwender anschließend durch den Prozess zur gezielten Verbesserung einer Software-Architektur.
Belief revision is the subarea of knowledge representation which studies the dynamics of epistemic states of an agent. In the classical AGM approach, contraction, as part of the belief revision, deals with the removal of beliefs in knowledge bases. This master's thesis presents the study and the implementation of concept contraction in the Description Logic EL. Concept contraction deals with the following situation. Given two concept C and D, assuming that C is subsumed by D, how can concept C be changed so that it is not subsumed by D anymore, but is as similar as possible to C? This approach of belief change is different from other related work because it deals with contraction in the level of concepts and not T-Boxes and A-Boxes in general. The main contribution of the thesis is the implementation of the concept contraction. The implementation provides insight into the complexity of contraction in EL, which is tractable since the main inference task in EL is also tractable. The implementation consists of the design of five algorithms that are necessary for concept contraction. The algorithms are described, illustrated with examples, and analyzed in terms of time complexity. Furthermore, we propose an new approach for a selection function, adapt for the concept contraction. The selection function uses metadata about the concepts in order to select the best from an input set. The metadata is modeled in a framework that we have designed, based on standard metadata frameworks. As an important part of the concept contraction, the selection function is responsible for selecting the best concepts that are as similar as possible to concept C. Lastly, we have successfully implemented the concept contraction in Python, and the results are promising.
To construct a business process model manually is a highly complex and error-prone task which takes a lot of time and deep insights into the organizational structure, its operations and business rules. To improve the output of business analysts dealing with this process, different techniques have been introduced by researchers to support them during construction with helpful recommendations. These supporting recommendation systems vary in their way of what to recommend in the first place as well as their calculations taking place under the hood to recommend the most fitting element to the user. After a broad introduction into the field of business process modeling and its basic recommendation structures, this work will take a closer look at diverse proposals and descriptions published in current literature regarding implementation strategies to effectively and efficiently assist modelers during their business process model creation. A critical analysis of presentations in the selected literature will point out strengths and weaknesses of their approaches, studies and descriptions of those. As a result, the final concept matrix in this work will give a precise and helpful overview about the key features and recommendation methods used and implemented in previous research studies to pinpoint an entry into future works without the downsides already spotted by fellow researchers.
Commonsense reasoning can be seen as a process of identifying dependencies amongst events and actions. Understanding the circumstances surrounding these events requires background knowledge with sufficient breadth to cover a wide variety of domains. In the recent decades, there has been a lot of work in extracting commonsense knowledge, a number of these projects provide their collected data as semantic networks such as ConceptNet and CausalNet. In this thesis, we attempt to undertake the Choice Of Plausible Alternatives (COPA) challenge, a problem set with 1000 questions written in multiple-choice format with a premise and two alternative choices for each question. Our approach differs from previous work by using shortest paths between concepts in a causal graph with the edge weight as causality metric. We use CausalNet as primary network and implement a few design choices to explore the strengths and drawbacks of this approach, and propose an extension using ConceptNet by leveraging its commonsense knowledge base.
Implementation of Agile Software Development Methodology in a Company – Why? Challenges? Benefits?
(2019)
The software development industry is enhancing day by day. The introduction of agile software development methodologies was a tremendous structural change in companies. Agile transformation provides unlimited opportunities and benefits to the existing and new developing companies. Along with benefits, agile conversion also brings many unseen challenges. New entrants have the advantage of being flexible and cope with the environmental, consumer, and cultural changes, but existing companies are bound to rigid structure.
The goal of this research is to have deep insight into agile software development methodology, agile manifesto, and principles behind the agile manifesto. The prerequisites company must know for agile software development implementation. The benefits a company can achieve by implementing agile software development. Significant challenges that a company can face during agile implementation in a company.
The research objectives of this study help to generate strong motivational research questions. These research questions cover the cultural aspects of company agility, values and principles of agile, benefits, and challenges of agile implementation. The project management triangle will show how benefits of cost, benefits of time, and benefits of quality can be achieved by implementing agile methodologies. Six significant areas have been explored, which shows different challenges a company can face during implementation agile software development methodology. In the end, after the in depth systematic literature review, conclusion is made following some open topics for future work and recommendations on the topic of implementation of agile software development methodology in a company.
Business Process Querying (BPQ) is a discipline in the field of Business Process Man- agement which helps experts to understand existing process models and accelerates the development of new ones. Its queries can fetch and merge these models, answer questions regarding the underlying process, and conduct compliance checking in return. Many languages have been deployed in this discipline but two language types are dominant: Logic-based languages use temporal logic to verify models as finite state machines whereas graph-based languages use pattern matching to retrieve subgraphs of model graphs directly. This thesis aims to map the features of both language types to features of the other to identify strengths and weaknesses. Exemplarily, the features of Computational Tree Logic (CTL) and The Diagramed Modeling Language (DMQL) are mapped to one another. CTL explores the valid state space and thus is better for behavioral querying. Lacking certain structural features and counting mechanisms it is not appropriate to query structural properties. In contrast, DMQL issues structural queries and its patterns can reconstruct any CTL formula. However, they do not always achieve exactly the same semantic: Patterns treat conditional flow as sequential flow by ignoring its conditions. As a result, retrieved mappings are invalid process execution sequences, i.e. false positives, in certain scenarios. DMQL can be used for behavioral querying if these are absent or acceptable. In conclusion, both language types have strengths and are specialized for different BPQ use cases but in certain scenarios graph-based languages can be applied to both. Integrating the evaluation of conditions would remove the need for logic-based languages in BPQ completely.
Data visualization is an effective way to explore data. It helps people to get a valuable insight of the data by placing it in a visual context. However, choosing a good chart without prior knowledge in the area is not a trivial job. Users have to manually explore all possible visualizations and decide upon ones that reflect relevant and desired trend in the data, are insightful and easy to decode, have a clear focus and appealing appearance. To address these challenges we developed a Tool for Automatic Generation of Good viSualizations using Scoring (TAG²S²). The approach tackles the problem of identifying an appropriate metric for judging visualizations as good or bad. It consists of two modules: visualization detection: given a data-set it creates a list of combination of data attributes for scoring and visualization ranking: scores each chart and decides which ones are good or bad. For the later, an utility metric of ten criteria was developed and each visualization detected in the first module is evaluated on these criteria. Only those visualizations that received enough scores are then presented to the user. Additionally to these data parameters, the tool considers user perception regarding the choice of visual encoding when selecting a visualization. To evaluate the utility of the metric and the importance of each criteria, test cases were developed, executed and the results presented.
Clubs, such as Scouts, rely on the work of their volunteer members, who have a variety of tasks to accomplish. Often there are sudden changes in their organization teams and offices, whereby planning steps are lost and inexperience in planning occurs. Since the special requirements are not covered by already existing tools, ScOuT, a planning tool for the organization administration, is designed and developed in this work to support clubs with regard to the mentioned problems. The focus was on identifying and using various suitable guidelines and heuristic methods to create a usable interface. The developed product was evaluated empirically by a user survey in terms of usability.
The result of this study shows that already a high degree of the desired goal could be reached by the inclusion of the guidelines and methods. From this it can be concluded that with the help of user-specific concept ideas and the application of suitable guidelines and methods, a suitable basis for a usable application to support clubs can be created.
The goal of simulations in computergraphics is the simulation of realistic phenomena of materials. Therefore, internal and external acting forces are accumulated in each timestep. From those, new velocities get calculated that ultimately change the positions of geometry or particles. Position Based Dynamics omits thie velocity layer and directly works on the positions. Constraints are a set of rules defining the simulated material. Those rules must not be violated throughout the simulation. If this happens, the violating positions get changed so that the constraints get fullfilled once again. In this work a PBD-framework gets implemented, that allows simulations of solids and fluids. Constraints get solved using GPU implementations of Gauss-Seidel and Gauss-Jakobi solvers. Results are physically plausible simulations that are real-time capable.
The erosion of the closed innovation paradigm in conjunction with increasing competitive pressure has boosted the interest of both researchers and organizations in open innovation. Despite such rising interest, several companies remain reluctant to open their organizational boundaries to practice open innovation. Among the many reasons for such reservation are the pertinent complexity of transitioning toward open innovation and a lack of understanding of the procedures required for such endeavors. Hence, this thesis sets out to investigate how organizations can open their boundaries to successfully transition from closed to open innovation by analyzing the current literature on open innovation. In doing so, the transitional procedures are structured and classified into a model comprising three phases, namely unfreezing, moving, and institutionalizing of changes. Procedures of the unfreezing phase lay the foundation for a successful transition to open innovation, while procedures of the moving phase depict how the change occurs. Finally, procedures of the institutionalizing phase contribute to the sustainability of the transition by employing governance mechanisms and performance measures. Additionally, the individual procedures are characterized along with their corresponding barriers and critical success factors. As a result of this structured depiction of the transition process, a guideline is derived. This guideline includes the commonly employed actions of successful practitioners of open innovation, which may serve as a baseline for interested parties of the paradigm. With the derivation of the guideline and concise depiction of the individual transitional phases, this thesis consequently reduces the overall complexity and increases the comprehensibility of the transition and its implications for organizations.
With the appearance of modern virtual reality (VR) headsets on the consumer market, there has been the biggest boom in the history of VR technology. Naturally, this was accompanied by an increasing focus on the problems of current VR hardware. Especially the control in VR has always been a complex topic.
One possible solution is the Leap Motion, a hand tracking device that was initially developed for desktop use, but with the last major software update it can be attached to standard VR headsets. This device allows very precise tracking of the user’s hands and fingers and their replication in the virtual world.
The aim of this work is to design virtual user interfaces that can be operated with the Leap Motion to provide a natural method of interaction between the user and the VR environment. After that, subject tests are performed to evaluate their performance and compare them to traditional VR controllers.
Data flow models in the literature are often very fine-grained, which transfers to the data flow analysis performed on them and thus leads to a decrease in the analysis' understandability. Since a data flow model, which abstracts from the majority of implementation details of the program modeled, allows for potentially easier to understand data flow analyses, this master thesis deals with the specification and construction of a highly abstracted data flow model and the application of data flow analyses on this model. The model and the analyses performed on it have been developed in a test-driven manner, so that a wide range of possible data flow scenarios could be covered. As a concrete data flow analysis, a static security check in the form of a detection of insufficient user input sanitization has been performed. To date, there's no data flow model on a similarly high level of abstraction. The proposed solution is therefore unique and facilitates developers without expertise in data flow analysis to perform such analyses.
Despite the inception of new technologies at a breakneck pace, many analytics projects fail mainly due to the use of incompatible development methodologies. As big data analytics projects are different from software development projects, the methodologies used in software development projects could not be applied in the same fashion to analytics projects. The traditional agile project management approaches to the projects do not consider the complexities involved in the analytics. In this thesis, the challenges involved in generalizing the application of agile methodologies will be evaluated, and some suitable agile frameworks which are more compatible with the analytics project will be explored and recommended. The standard practices and approaches which are currently applied in the industry for analytics projects will be discussed concerning enablers and success factors for agile adaption. In the end, after the comprehensive discussion and analysis of the problem and complexities, a framework will be recommended that copes best with the discussed challenges and complexities and is generally well suited for the most data-intensive analytics projects.
In dieser Arbeit wird eine Unterrichtsreihe beschrieben, welche aus den drei Bereichen „mathematische Relationen“, „Datenbanken in Sozialen Netzwerken“ und „Datenschutz“ zusammengesetzt ist. Zu jedem Bereich wird ein eigener Unterrichtsentwurf präsentiert.
Außerdem wurde im Rahmen der vorliegenden Arbeit ein Programm zur Visualisierung der Relationen des Sozialen Netzwerks Instahub entworfen, welches im Anschluss an die Beschreibung der Unterrichtsreihe aufgeführt wird.
Diese Arbeit soll das von Dietz und Oppermann entwickelte Planspiel „Datenschutz 2.0“ an den heutigen Alltag der Schüler anpassen, die Benutzung in der Sekundarstufe II ermöglichen und die technischen und gesetzlichen Problematiken des Planspiels beheben. Das mit dem Planspiel aufgegriffene Thema Datenschutz ist im rheinland-pfälzischen Informatik-Lehrplan für die Sekundarstufe II verankert. Hier wird der Begriff Datenschutz in der Reihe „Datenerhebung unter dem Aspekt Datenschutz beurteilen“ genannt. Jedoch werden in dem Planspiel keine Daten erhoben, sondern die selbst hinterlassenen Datenspuren untersucht. Diese Form des Datenschutzes ist im Grundkurs in der vorgeschlagenen Reihe „Datensicherheit unter der Berücksichtigung kryptologischer Verfahren erklären und beachten“ unter dem Thema Kommunikation in Rechnernetzen zu finden. Im Leistungskurs steht die Datensicherheit in gleichbenannter Reihe und Thema und in der Reihe „Datenerhebung unter dem Aspekt Datenschutz beurteilen“ im Thema Wechselwirkung zwischen Informatiksysteme, Individuum und Gesellschaft.
The Internet of Things (IoT) is a fast-growing, technological concept, which aims to integrate various physical and virtual objects into a global network to enable interaction and communication between those objects (Atzori, Iera and Morabito, 2010). The application possibilities are manifold and may transform society and economy similarly to the usage of the internet (Chase, 2013). Furthermore, the Internet of Things occupies a central role for the realisation of visionary future concepts, for example, Smart City or Smart Healthcare. In addition, the utilisation of this technology promises opportunities for the enhancement of various sustainability aspects, and thus for the transformation to a smarter, more efficient and more conscious dealing with natural resources (Maksimovic, 2017). The action principle of sustainability increasingly gains attention in the societal and academical discourse. This is reasoned by the partly harmful consumption and production patterns of the last century (Mcwilliams et al., 2016). Relating to sustainability, the advancing application of IoT technology also poses risks. Following the precautionary principle, these risks should be considered early (Harremoës et al., 2001). Risks of IoT for sustainability include the massive amounts of energy and raw materials which are required for the manufacturing and operation of IoT objects and furthermore, the disposal of those objects (Birkel et al., 2019). The exact relations in the context of IoT and sustainability are insufficiently explored to this point and do not constitute a central element within the discussion of this technology (Behrendt, 2019). Therefore, this thesis aims to develop a comprehensive overview of the relations between IoT and sustainability.
To achieve this aim, this thesis utilises the methodology of Grounded Theory in combination with a comprehensive literature review. The analysed literature primarily consists of research contributions in the field of Information Technology (IT). Based on this literature, aspects, solution approaches, effects and challenges in the context of IoT and sustainability were elaborated. The analysis revealed two central perspectives in this context. IoT for Sustainability (IoT4Sus) describes the utilisation and usage of IoT-generated information to enhance sustainability aspects. In contrast, Sustainability for IoT (Sus4IoT) fo-cuses on sustainability aspects of the applied technology and highlights methods to reduce negative impacts, which are associated with the manufacturing and operation of IoT. Elaborated aspects and relations were illustrated in the comprehensive CCIS Framework. This framework represents a tool for the capturing of relevant aspects and relations in this context and thus supports the awareness of the link between IoT and sustainability. Furthermore, the framework suggests an action principle to optimise the performance of IoT systems regarding sustainability.
The central contribution of this thesis is represented by the providence of the CCIS Framework and the contained information regarding the aspects and relations of IoT and sustainability.
Stylized image triangulation
(2019)
Stylized image triangulation is a popular tool of image processing. Results can be found on magazine covers or bought as a piece of art. Common use cases are filters by mobile apps or programs dedicated to automated triangulation. This thesis is based upon a paper that achieves new results formulating the adaptive dynamic triangulation as optimization problem. With this approach, new results concerning visual and technical quality are accomplished. One aim of this thesis is to make this approach accessible to as many users as possible. To reach users, a mobile app called Mesh is designed and implemented. A client-host-system is presented which relieves the app from computing the result requiring a lot of resources. Therefore, transferring the approach to a CPU based solution is part of the thesis. Also, a webserver is implemented that handles the communication between app and algorithm. “Mesh” enables the user to send a arbitrary image to the server whose result can be downloaded.
Part of the research deals with optimizing the method. As the main step, the gradient descent method, which minimizes an approximation error, is examined with three different approaches re-defining the movement of a point: The limitation of the directions of movement in a meaningful manner, diagonal directions and a dynamically repositioning of points are analyzed. Results show no improvement of visual quality using diagonal instead of horizontal and vertical steps. Disallowing a point to take its last position, the limitation of step opportunities results in a loss of visual quality but reaches an intended global error earlier. The dynamically repositioning rests upon a vectorbased solution that weights the directions and applies a factor to each of them. This results in a longer computational time but also in a higher visual quality.
Inspired by the work of Josh Bryan, another part of research aims at imitating an artists style. With the use of pseudo-random events combined with a geometryshader, a more natural look shall be achieved. This method illustrates a way of adding minor details to a rendering. To imitate an artist's work, a more complex and more precise triangulation is needed. As the last aspect, a renderstyle is presented. The style uses a center for its effect moving the triangles of a triangulation apart. The arbitrary choice of placing the centrum enables the renderstyle to be used in animations.
In order to plan the interior of a room, various programs for computers,
smart phones or head-mounted displays are available. The transfer to the
real environment is a difficult task. Therefore an augmented reality approach
is developed to illustrate the planning in the real room. If several
people want to contribute their ideas, conventional systems require to
work on one device together. The aim of this master thesis is to design and
develop a collaborative spatial planning application in augmented reality.
The application is developed in Unity with ARCore and C#.
Willingness to pay and willingness to accept on a two-sided platform - The use case of DoBeeDo
(2019)
It is widely known that especially for technology-based start-ups, entrepreneurs need to set up the boundaries of the business and define the product/service to offer in order to minimize the risk of failure. The goal of this thesis is to not only emphasize the importance of the business model development and evaluation but also show an example customer validation process for an emerging start-up named DoBeeDo, which is a mobile app operating on a two-sided market. During the process of customer validation a survey has been conducted to evaluate the interest of the target groups as well as the fit of their expectations using the Willingness to Pay and Willingness to Accept measures. The paper includes an analysis and evaluation of the gathered results and assesses whether the execution of the Customer Development Model can be continued.
The status of Business Process Management (BPM) recommender systems is not quite clear as research states. The use of recommenders familiarized itself with the world during the rise of technological evolution in the past decade.Ever since then, several BPM recommender systems came about. However, not a lot of research is conducted in this field. It is not well known to what broad are the technologies used and how are they used. Moreover, this master’s thesis aims at surveying the BPM recommender systems existing. Building on this, the recommendations come in different shapes. They can be positionbased where an element is to be placed at an element’s front, back or to autocomplete a missing link. On the other hand, Recommendations can be textual, to fill the labels of the elements. Furthermore, the literature review for BPM recommender systems took place under the guides of a literature review framework. The framework suggests 5stages of consecutive stages for this sake. The first stage is defining a scope for the research. Secondly, conceptualizing the topic by choosing key terms for literature research. After that in the third stage, comes the research stage.As for the fourth stage, it suggests choosing analysis features over which the literature is to be synthesized and compared. Finally, it recommends defining the research agenda to describe the reason for the literature review. By invoking the mentioned methodology, this master’s thesis surveyed 18 BPM recommender systems. It was found as a result of the survey that there
are not many different technologies for implementing the recommenders. It was also found that the majority of the recommenders suggest nodes that are yet to come in the model, which is called forward recommending. Also, one of the results of the survey indicated the scarce use of textual recommendations to BPM labels. Finally, 18 recommenders are considered less than excepted for a developing field therefore as a result, the survey found a shortage in the number of BPM recommender systems. The results indicate several shortages in several aspects in the field of BPM recommender systems. On this basis, this master’s thesis recommends the future work on it the results.
As a result of the technical progress, processes have to be adjusted. On the one hand, the digital transformation is absolutely necessary for every organization to operate efficient and sustainable, on the other hand whose accomplishment is a tremendous challenge. The huge amount of personal data, which accrue in this context, is an additional difficulty.
Against the background of the General Data Protection Regulation (GDPR), this thesis focuses on process management and ways of optimizing processes in a Human Resources Department. Beside the analysis of already existing structures and workflows, data management and especially the handling of personal data in an application process are examined. Both topics, the process management and the data protection are vitally important by itself, but it is necessary to implement the requirements of data protection within the appropriate position of a corresponding process. Relating to this, the thesis deals with the research question of what barriers may occur by a sustainable process integration and to which extend the GDPR prevent an unobstructed workflow within the Human Resources Department of the Handwerkskammer Koblenz. Additionally, answering the question of which subprocesses are convenient for a process automation is highly significant.
In scope of these questions Business Process Management is the solution. By means of the graphical representation standard, Business Process Model and Notation, a process model with the relevant activities, documents and responsibilities of the recruitment process is designed. Based on a target-actual comparison it becomes apparent, that standardized process steps with less exceptions and a large amount of information are basically convenient for automation respectively partial automation. After the different phases of the recruitment process are documented in detail, a Workflow-Management-System can ex-port the transformed models, so the involved employees just have to carry out a task list with assigned exercises. Against the background of the data protection regulations, access rights and maturities can be determined. Subsequently only authorized employees have admission to the personal data of applicants. Because of impending sanctions by violation against the GDPR, the implementation of the relevant legal foundations within the recruitment process is necessary and appropriate. Relating to the defined research questions, it appears that in principle not every activity is appropriate for a process automation. Especially unpredictable and on a wide range of factors depending subprocesses are unsuitable. Additionally, media discontinuities and redundant data input are obstacles to an enduring process integration. Nevertheless, a coherent consideration of the topics of business process management and the data protection regulations is required.
In this master's thesis the principle of hybrid ray tracing, consisting of a rasterization pipeline which includes ray tracing techniques for certain effects, is explained and the implementation of an application which uses a hybrid approach in which ray tracing is used to calculate shadows, ambient occlusion, and reflections and combines those with direct lighting is documented and explained. Hybrid ray tracing is based on the idea of combining the performance and flexibility of rasterization-based approaches with ray tracing to overcome the limitation of not being able to access the complete surrounding geometry at any point in the scene.
While describing the implementation of said application, the RTX API which is being used for ray tracing is explained as well Vulkan, the graphics API used.
Based on the results and the insights gained while using the RTX API, it is assessed in regards of its usage scenarios and technical sophistication.
A gonioreflectometer is a device to measure the reflection properties of arbitrary materials. In this work, such an apparatus is being built from easily obtainable parts. Therefore three stepper-motors and 809 light-emitting diodes are controlled by an Arduino microcontroller. RGB-images are captured with an industrial camera which serve as refelction data. Furthermore, a control software with several capture programs and a renderer for displaying the measured materials are implemented. These allow capturing and rendering entire bidirectional reflection distribution functions (BRDFs) by which also complex anisotropic material properties can be represented. Although the quality of the results has some artifacts due to shadows of the camera, these artifacts can be largely removed by using special algorithms like inpainting. In addition, the goniorefelctometer is applied to other use cases. One can perform 3D scans, light field capturing and light staging without altering the construction. The quality of these processes also meet the expectations in a positive way. Thus, the gonioreflectometer built in this work can be seen as a widely applicable and economical alternative to other publications.
This scientific paper deals with the question to which extend the increasing digitization has an impact on work-life balance. Answering this question is the main goal of this study.
To reach this goal a literature review is made, in which it is possible to create a direct correlation between the subjective feel of work-life balance and the perceived stress level. With the help of Antonovsky’s salutogenesis model (1997) from the stress research field, factors are ascertained which determine the perceived stress level and linked with that the perceived work-life balance. These stress-influencing factors are examined through a qualitative content analysis by Mayring (2014) on a base of a problem-centered interview.
The results suggest that the digitization has impact on all these ascertained factors and linked to them on the work-life balance. This shows, that the digitization influences us in almost every aspect of work or private life. Whether this impact is positive or negative towards the work life balance depends on the individual, that assesses this factor. Clear distinctions can be made between people working in an IT-based job and those that do not. In comparison, people with IT-based jobs perceive a substantial better impact of digitization on work-life balance.
Tracking is an integral part of many modern applications, especially in areas like autonomous systems and Augmented Reality. For performing tracking there are a wide array of approaches. One that has become a subject of research just recently is the utilization of Neural Networks. In the scope of this master thesis an application will be developed which uses such a Neural Network for the tracking process. This also requires the creation of training data as well as the creation and training of a Neural Network. Subsequently the usage of Neural Networks for tracking will be analyzed and evaluated. This includes several aspects. The quality of the tracking for different degrees of freedom will be checked as well as the the impact of the Neural Network on the applications performance. Additionally the amount of required training data is investigated, the influence of the network architecture and the importance of providing depth data as part of the networks input. This should provide an insight into how relevant this approach could be for its adoption in future products.
Unterschiedliche Quellen (Print-Medien, Fernsehberichte u. Ä.) berichten immer wieder davon, dass es mit der Datenschutzkompetenz bei Kindern und Jugendlichen schlecht bestellt ist. Daher ist dem Thema Datenschutz im Informatikunterricht eine besondere Bedeutung zuzuschreiben.
Im Rahmen der Dissertation von Herrn Hug wird ein Datenschutzkompetenzmodell [Quelle INFOS17] entwickelt, anhand dessen die Datenschutzkompetenz von Schülerinnen und Schülern im Altern von 10 bis 13 Jahren gemessen werden kann.
Im Rahmen dieser Masterarbeit werden existierende Unterrichtsmaterialien zum Thema Datenschutz gesammelt und dazu eine Unterrichtsreihe entwickelt. Hierbei werden auch eigene Zugänge aufzeigt, um ein kohärentes und abgeschlossenes Projekt zu entwerfen, bei dem aktuelle Gefahren für Schülerinnen und Schüler aufgezeigt werden. Ziel ist es, dass die Schülerinnen und Schüler dazu befähigt werden, ihr Verhalten bezüglich Datenschutz besser einzuschätzen und verantwortungsvoller mit ihren persönlichen Daten umzugehen. Im Rahmen eines Feldversuches in einer 6. Klasse eines Gymnasiums wurde die Unterrichtsreihe erprobt.
Die im Rahmen dieser Masterarbeit durchgeführte Analyse von Ernährungsumstellungen auf die vegane Ernährung in Form von vier Portraits lotet mit ihrer interdisziplinären Perspektive aus Gastrosophie, Ethnologie und Leibphilosophie die soziokulturellen Aspekte dieser Transmissionsprozesse aus. Dazu gehören der zivilisatorisch erlernte Umgang mit Nahrung, das Umsetzen und Reflektieren sinnlicher Wahrnehmungen im Ernährungsprozess und die Prägung von Relationen zwischen Essendem und Zu-Essendem. Geleitet wird die Analyse dabei von der Forschungsfrage: „Welche leiblich sinnlichen Wahrnehmungen geben den Anstoß zu einer Ernährungsumstellung und wie begleiten diese den Prozess der Umstellung?“. Damit gibt die Frage den Fokus auf das (leibliche) Wahrnehmungsvermögen des Menschen vor und begrenzt Ernährung bewusst nicht auf ihre physiologische Funktion der Energiegewinnung. Dadurch flicht sie sich in den Diskurs um den cultural turn in der Ernährungswissenschaft ein und zielt weg von der metabolischen Durchmessung des Essens, hin auf das Verständnis von Ernährung als Praxis des Sich-Einverleibens-von-Anderem – Essen als Vollzug von Beziehungen. Das Sich-Ernähren wird damit als sozial geprägter und leiblich vermittelter Erfahrungsvorgang sichtbar, der über das Geschmackserlebnis hinaus durch Betroffenheitserfahrung konstituiert wird. Durch das Zusammenbringen philosophischer Perspektiven, wie die der Gastrosophie Harald Lemkes, die Essen u. a. auch als Selbstbestimmung denkt, und soziologischen Theorien, wie die des Habitus-Konzepts nach Pierre Bourdieu, wird deutlich, wie die Wahrnehmungspraxis und -fähigkeit des Menschen, in ihrem leiblichsinnlichen Aspekt, die Verhaltensbestimmung im Umgang mit Nahrung und deren Quellen beeinflusst. Die vier Portraits entstanden während einer sechsmonatigen ethnographischen Feldforschung und stellen anonymisiert die Motivation, den Verlauf und das Konfliktthema der jeweiligen Ernährungsumstellung dar. Die Portraits sind sehr individuell und zeigen auf, wie und warum beispielsweise die gesundheitliche Selbstsorge oder das empathische Mitleiden mit Nutztieren Veränderungen oder Tabuisierungen im Ernährungshandeln anstoßen.
Recently the workflow control as well as compliance analysis of the Enterprise Resource Planning systems are of a high demand. In this direction, this thesis presents the potential of developing a Workflow Management System upon a large Enterprise Resource Planning system by involving business rule extraction, business process discovery, design of the process, integration and compliance analysis of the system. Towards this, usability, limitations and challenges of every applied approach are deeply explained in the case of an existing system named SHD ECORO.
Business rules have become an important tool to warrant compliance at their business processes. But the collection of these business rules can have various conflicting elements. This can lead to a violation of the compliance to be achieved. This conflicting elements are therefore a kind of inconsistencies, or quasi incon- sistencies in the business rule base. The target for this thesis is to investigate how those quasi inconsistencies in business rules can be detected and analyzed. To this aim, we develop a comprehensive library which allows to apply results from the scientific field of inconsistency measurement to business rule formalisms that are actually used in practice.
Most social media platforms allow users to freely express their opinions, feelings, and beliefs. However, in recent years the growing propagation of hate speech, offensive language, racism and sexism on the social media outlets have drawn attention from individuals, companies, and researchers. Today, sexism both online and offline with different forms, including blatant, covert, and subtle lan- guage, is a common phenomenon in society. A notable amount of work has been done over identifying sexist content and computationally detecting sexism which exists online. Although previous efforts have mostly used peoples’ activities on social media platforms such as Twitter as a public and helpful source for collecting data, they neglect the fact that the method of gathering sexist tweets could be biased towards the initial search terms. Moreover, some forms of sexism could be missed since some tweets which contain offensive language could be misclassified as hate speech. Further, in existing hate speech corpora, sexist tweets mostly express hostile sexism, and to some degree, the other forms of sexism which also appear online was disregarded. Besides, the creation of labeled datasets with manual exertion, relying on users to report offensive comments with a tremendous effort by human annotators is not only a costly and time-consuming process, but it also raises the risk of involving discrimination under biased judgment.
This thesis generates a novel sexist and non-sexist dataset which is constructed via "UnSexistifyIt", an online web-based game that incentivizes the players to make minimal modifications to a sexist statement with the goal of turning it into a non-sexist statement and convincing other players that the modified statement is non-sexist. The game applies the methodology of "Game With A Purpose" to generate data as a side-effect of playing the game and also employs the gamification and crowdsourcing techniques to enhance non-game contexts. When voluntary participants play the game, they help to produce non-sexist statements which can reduce the cost of generating new corpus. This work explores how diverse individual beliefs concerning sexism are. Further, the result of this work highlights the impact of various linguistic features and content attributes regarding sexist language detection. Finally, this thesis could help to expand our understanding regarding the syntactic and semantic structure of sexist and non-sexist content and also provides insights to build a probabilistic classifier for single sentences into sexist or non-sexist classes and lastly find a potential ground truth for such a classifier.
Our work finds the fine grained edits in context of neighbouring tokens in Wikipedia articles. We cluster those edits according to similar neighbouring context. We encode neighbouring context into vector space using word vectors. We evaluate clusters returned by our algorithm on extrinsic and intrinsic metric and compare it with previous work. We analyse the relation between extrinsic and intrinsic measurements of fine grained edit tokens.