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Author

  • Braun, Johannes (1)
  • Christ, Vera (1)
  • Deeming, Alexander James (1)
  • Heidrich, Raphael (1)
  • Korbach, Christian (1)
  • Kramer, Kasjen (1)
  • Kremer, Kevin (1)
  • Neuneier, Svenja (1)
  • Nilles, Alexander Maximilian (1)
  • Schröder, Felix-León (1)
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Year of publication

  • 2017 (13) (remove)

Document Type

  • Bachelor Thesis (8)
  • Master's Thesis (4)
  • Diploma Thesis (1)

Language

  • German (13) (remove)

Keywords

  • Computervisualistik (4)
  • Computergrafik (3)
  • Line Space (3)
  • Augmented Reality (2)
  • Datenstruktur (2)
  • Global Illumination (2)
  • Linespace (2)
  • Path Tracing (2)
  • Realistische Computergrafik (2)
  • Assembly (1)
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Institute

  • Institut für Computervisualistik (11)
  • Institut für Informatik (2)
  • Institut für Psychologie (1)

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Stilisierung von Renderings mit Hilfe von handgemalten Vorlagen (2017)
Heidrich, Raphael
One of the greatest goals in computer graphics is the aesthetic representation of objects. In addition to conventional methods, another field focuses on non-photorealistic renderings. The so-called example-based rendering is an area where users can transfer their art style to a pre-computed 3D rendering, using a hand-painted template. There are some algorithms that already provide impressive results, but their problem is that most of these procedures count as offline methods and are not able to produce results in real-time. For this reason, this work show a method that satisfies this condition. In addition, the influence of the run-time reduction on the results is investigated. Requirements are defined, to which the method and its results are examined. Other methods in this field are referenced and compared with their results.
Entwicklung einer VR-Umgebung zur Untersuchung des induzierten Roelofs Effekts (2017)
Neuneier, Svenja
The market for virtual reality is rapidly evolving regarding its hardware components. Further applications are the result of this progress. In addition to the gaming market virtual reality offers further possibilities and advantages in research. That way this technology provides the investigation of perceptual phenomena. Therefore the present thesis aimed to examine the induced roelofs effect in a virtual environment and in reality in front of a computer screen. The roelofs effect describes a misperception that occurs if a persons midline and a target surrounding frame are offset, which results in a false localisation of the object. Thus the present study provides insight into the influence of a computer screen regarding this effect. Moreover, conclusions concerning the suitability of virtual reality in perceptual research are drawn. The results obtained by the virtual reality indicated a greater degree of perceptual distortion. Therefore the fixed frame of the computer screen can be assumed as an additional orientation.
Light-Injection und Global Illumination mittels GPU und der Linespace Datenstruktur (2017)
Nilles, Alexander Maximilian
This thesis presents two methods for the computation of global illumination. The first is an extension of Reflective Shadow Maps with an additional shadow test in order to handle occlusion. The second method is a novel, bidirectional Light-Injection approach. Rays originating from the light source are traced through the scene and stored inside the shafts of the Linespace datastructure. These shafts are a discretization of the possible spatial directions. The Linespaces are embedded in a Uniform Grid. When retrieving this pre-calculated lightning information no traversal of datastructures and no additional indirection is necessary in the best-case scenario. This reduces computation time and variance compared to Pathtracing. Areas that are mostly lit indirectly and glas profit the most from this. However, the result is only approximative in nature and produces visible artifacts.
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