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Institut
- Institute for Web Science and Technologies (57) (entfernen)
Tagging-Systeme sind faszinierende dynamische Systeme in denen Benutzer kollaborativ Ressourcen mit sogenannten Tags indexieren. Um das volle Potential von Tagging-Systemen nutzen zu können ist es wichtig zu verstehen, wie sich das Verhalten der einzelnen Benutzer auf die Eigenschaften des Gesamtsystems auswirkt. In der vorliegenden Arbeit wird das Epistemic Dynamic Model präsentiert. Es schlägt eine Brücke zwischen dem Benutzerverhalten und den Systemeigenschaften. Das Modell basiert auf der Annahme, dass der Einfluss des gemeinsamen Hintergrundwissens der Benutzer und der Imitation von Tag-Vorschlägen ausreicht, um die Entstehung der Häufigkeitsverteilungen der Tags und des Wachstums des Vokabulars zu erklären. Diese beiden Eigenschaften eines Tagging-Systems hängen eng mit der Entstehung eines gemeinsamen Vokabulars der Benutzer zusammen. Mit Hilfe des Epistemic Dynamic Models zeigen wir, dass die generelle Ausprägung der Tag-Häufigkeitsverteilungen und des Wachstums des Vokabulars ihren Ursprung in dem gemeinsamen Hintergrundwissen der Benutzer haben. Tag-Vorschläge können dann dazu genutzt werden, um gezielt diese generelle Ausprägung zu beeinflussen. In der vorliegenden Arbeit untersuchen wir hauptsächlich den Einfluss der von Vorschlägen populärer Tags ausgeht. Populäre Tags sorgen für einen Feedback-Mechanismus zwischen den Vokabularen der einzelnen Benutzer, der die Inter-Indexer Konsistenz der Tag-Zuweisungen erhöht. Wie wird aber dadurch die Indexierungsqualität in Tagging-Systemen beeinflusst? Zur Klärung dieser Frage untersuchen wir eine Methode zur Messung der Inter-Ressourcen Konsistenz der Tag-Zuweisungen. Die Inter-Ressourcen Konsistenz korreliert positiv mit der Indexierungsqualität, und mit der Trefferquote und der Genauigkeit von Suchanfragen an das System. Sie misst inwieweit die Tag-Vektoren die durch Benutzer wahrgenommene Ähnlichkeit der jeweiligen Ressourcen widerspiegeln. Wir legen mit Hilfe unseres Modell dar, und zeigen es auch mit Hilfe eines Benutzerexperiments, dass populäre Tags zu einer verringerten Inter-Ressourcen Konsistenz führen. Des Weiteren zeigen wir, dass die Inter-Ressourcen Konsistenz erhöht wird, wenn dem Benutzer das eigene, bisher genutzte Vokabular vorgeschlagen wird. Unsere Methode zur Messung der Inter-Ressourcen Konsistenz ergänzt bestehende Evaluationsmaße für Tag-Vorschlags-Algorithmen um den Aspekt der Indexierungsqualität.
Belief revision is the subarea of knowledge representation which studies the dynamics of epistemic states of an agent. In the classical AGM approach, contraction, as part of the belief revision, deals with the removal of beliefs in knowledge bases. This master's thesis presents the study and the implementation of concept contraction in the Description Logic EL. Concept contraction deals with the following situation. Given two concept C and D, assuming that C is subsumed by D, how can concept C be changed so that it is not subsumed by D anymore, but is as similar as possible to C? This approach of belief change is different from other related work because it deals with contraction in the level of concepts and not T-Boxes and A-Boxes in general. The main contribution of the thesis is the implementation of the concept contraction. The implementation provides insight into the complexity of contraction in EL, which is tractable since the main inference task in EL is also tractable. The implementation consists of the design of five algorithms that are necessary for concept contraction. The algorithms are described, illustrated with examples, and analyzed in terms of time complexity. Furthermore, we propose an new approach for a selection function, adapt for the concept contraction. The selection function uses metadata about the concepts in order to select the best from an input set. The metadata is modeled in a framework that we have designed, based on standard metadata frameworks. As an important part of the concept contraction, the selection function is responsible for selecting the best concepts that are as similar as possible to concept C. Lastly, we have successfully implemented the concept contraction in Python, and the results are promising.
Entwicklung eines generischen Sesame-Sails für die Abbildung von SPARQL-Anfragen auf Webservices
(2010)
Diese Arbeit soll eine Möglichkeit aufzeigen, aufbauend auf dem Sesame Framework Datenbestände von nicht-semantischen Web-Diensten im Sinne des Semantic Web auszuwerten. Konkret wird ein Sail (Webservice-Sail) entwickelt, das einen solchen Web-Dienst wie eine RDF-Quelle abfragen kann, indem es SPARQL-Ausdrücke in Methodenaufrufe des Dienstes übersetzt und deren Ergebnisse entsprechend auswertet und zurückgibt. Um eine möglichst große Anzahl von Webservices abdecken zu können, muss die Lösung entsprechend generisch gehalten sein. Das bedeutet aber insbesondere auch, dass das Sail auf die Modalitäten konkreter Services eingestellt werden muss. Es muss also auch eine geeignete Konfigurationsrepräsentation gefunden werden, um eine möglichst gute Unterstützung eines zu verwendenden Web-Dienstes durch das Webservice-Sail zu gewährleisten. Die Entwicklung einer solchen Repräsentation ist damit auch Bestandteil dieser Arbeit.
The novel mobile application csxPOI (short for: collaborative, semantic, and context-aware points-of-interest) enables its users to collaboratively create, share, and modify semantic points of interest (POI). Semantic POIs describe geographic places with explicit semantic properties of a collaboratively created ontology. As the ontology includes multiple subclassiffcations and instantiations and as it links to DBpedia, the richness of annotation goes far beyond mere textual annotations such as tags. With the intuitive interface of csxPOI, users can easily create, delete, and modify their POIs and those shared by others. Thereby, the users adapt the structure of the ontology underlying the semantic annotations of the POIs. Data mining techniques are employed to cluster and thus improve the quality of the collaboratively created POIs. The semantic POIs and collaborative POI ontology are published as Linked Open Data.
Knowledge-based authentication methods are vulnerable to Shoulder surfing phenomenon.
The widespread usage of these methods and not addressing the limitations it has could result in the user’s information to be compromised. User authentication method ought to be effortless to use and efficient, nevertheless secure.
The problem that we face concerning the security of PIN (Personal Identification Number) or password entry is shoulder surfing, in which a direct or indirect malicious observer could identify the user sensitive information. To tackle this issue we present TouchGaze which combines gaze signals and touch capabilities, as an input method for entering user’s credentials. Gaze signals will be primarily used to enhance targeting and touch for selecting. In this work, we have designed three different PIN entry method which they all have similar interfaces. For the evaluation, these methods were compared based on efficiency, accuracy, and usability. The results uncovered that despite the fact that gaze-based methods require extra time for the user to get familiar with yet it is considered more secure. In regards to efficiency, it has the similar error margin to the traditional PIN entry methods.
Most social media platforms allow users to freely express their opinions, feelings, and beliefs. However, in recent years the growing propagation of hate speech, offensive language, racism and sexism on the social media outlets have drawn attention from individuals, companies, and researchers. Today, sexism both online and offline with different forms, including blatant, covert, and subtle lan- guage, is a common phenomenon in society. A notable amount of work has been done over identifying sexist content and computationally detecting sexism which exists online. Although previous efforts have mostly used peoples’ activities on social media platforms such as Twitter as a public and helpful source for collecting data, they neglect the fact that the method of gathering sexist tweets could be biased towards the initial search terms. Moreover, some forms of sexism could be missed since some tweets which contain offensive language could be misclassified as hate speech. Further, in existing hate speech corpora, sexist tweets mostly express hostile sexism, and to some degree, the other forms of sexism which also appear online was disregarded. Besides, the creation of labeled datasets with manual exertion, relying on users to report offensive comments with a tremendous effort by human annotators is not only a costly and time-consuming process, but it also raises the risk of involving discrimination under biased judgment.
This thesis generates a novel sexist and non-sexist dataset which is constructed via "UnSexistifyIt", an online web-based game that incentivizes the players to make minimal modifications to a sexist statement with the goal of turning it into a non-sexist statement and convincing other players that the modified statement is non-sexist. The game applies the methodology of "Game With A Purpose" to generate data as a side-effect of playing the game and also employs the gamification and crowdsourcing techniques to enhance non-game contexts. When voluntary participants play the game, they help to produce non-sexist statements which can reduce the cost of generating new corpus. This work explores how diverse individual beliefs concerning sexism are. Further, the result of this work highlights the impact of various linguistic features and content attributes regarding sexist language detection. Finally, this thesis could help to expand our understanding regarding the syntactic and semantic structure of sexist and non-sexist content and also provides insights to build a probabilistic classifier for single sentences into sexist or non-sexist classes and lastly find a potential ground truth for such a classifier.