Refine
Document Type
- Diploma Thesis (27) (remove)
Language
- English (27) (remove)
Keywords
- API (2)
- Logistik (2)
- 101companies (1)
- API Analysis (1)
- API Migratiom (1)
- Adobe Flex (1)
- Algorithm Engineering (1)
- Automatisches Beweisverfahren (1)
- Avatar (1)
- BPMS (1)
- Bedarfsanalyse (1)
- Beschreibungslogik (1)
- Bildverarbeitung (1)
- Casual Games (1)
- CodeBlue (1)
- Computational biology (1)
- Computeranimation (1)
- Defi-Now! (1)
- Defibrillator (1)
- Delta (1)
- Design Pattern (1)
- Dijkstras Algorithmus (1)
- Distance Vector Routing (1)
- Distanz Vektor Routing (1)
- Dreidimensionale Bildverarbeitung (1)
- E-Hyper Tableau (1)
- E-KRHyper (1)
- Entwurfsmuster (1)
- Erste Hilfe (1)
- Evaluierung (1)
- Facebook Application (1)
- First aid (1)
- GPGPU (1)
- Gefühl (1)
- Grails (1)
- Grails 1.2 (1)
- Human motion (1)
- Hypertableaux (1)
- Incremental Algorithms (1)
- Information system (1)
- Inpainting-Verfahren (1)
- Interactive Video Retrieval (1)
- JML (1)
- Java <Programmiersprache> (1)
- Java Modeling Language (1)
- Java. Programmiersprache (1)
- Logik (1)
- MapReduce (1)
- Maschinelles Sehen (1)
- Matching (1)
- Mediator framework (1)
- Motion Capturing (1)
- Natural Feature Tracking (1)
- Netzwerk Routing (1)
- Objektentfernung (1)
- Ontologie. Wissensverarbeitung (1)
- Ontology API model (1)
- Query Expansion (1)
- Relevance Feedback (1)
- Routing Information Protocol (1)
- Routing Information Protokoll (1)
- Schlussfolgern (1)
- Security Routing (1)
- Sicherheit Routing (1)
- Simulationswerkzeug (1)
- Smartphone Applikation (1)
- Social Games (1)
- Software Engineering (1)
- Softwareentwicklung (1)
- Softwareergonomie (1)
- Softwarewartung (1)
- Systembiologie (1)
- TRECVID (1)
- Taxonomy (1)
- Tenneco Automotive (1)
- Tracking-System (1)
- Transport (1)
- Unterwasser-Pipeline (1)
- Unterwasserfahrzeug (1)
- Unterwasserkabel (1)
- Usability (1)
- Virtual characters (1)
- Virtuelle Realität (1)
- Visibility Skeleton (1)
- Vocabulary Trainer (1)
- Volume Hatching (1)
- WSN (1)
- Web-application framework (1)
- Web-programming technologies (1)
- Wikipedia (1)
- by-stander effect (1)
- description logic (1)
- distinct object identifiers (1)
- evaluation (1)
- hypertableaux (1)
- logistic (1)
- medical care (1)
- mobile health care (1)
- model-driven engineering (1)
- requirements analysis (1)
- shiq (1)
- smartphone app (1)
- unique name assumption (1)
- usability study (1)
- wireless sensor networks (1)
Computers and especially computer networks have become an important part of our everyday life. Almost every device we use is equipped with a computer or microcontroller. Recent technology has even boosted this development by miniaturization of the size of microcontrollers. These are used to either process or collect data. Miniature senors may sense and collect huge amounts of information coming from nature, either from environment or from our own bodies. To process and distribute the data of these sensors, wireless sensor networks (WSN) have been developed in the last couple of years. Several microcontrollers are connected over a wireless connection and are able to collect, transmit and process data for various applications. Today, there are several WSN applications available, such as environment monitoring, rescue operations, habitat monitoring and smart home applications. The research group of Prof. Elaine Lawrence at the University of Technology, Sydney (UTS) is focusing on mobile health care with WSN. Small sensors are used to collect vital data. This data is sent over the network to be processed at a central device such as computer, laptop or handheld device. The research group has developed several prototypes of mobile health care. This thesis will deal with enhancing and improving the latest prototype based on CodeBlue, a hardware and software framework for medical care.
In Silico simulation of biological systems is an important sub area of computational biology (system biology), and becomes more and more an inherent part for research. Therefore, different kinds of software tools are required. At present, a multitude of tools for several areas exists, but the problem is that most of the tools are essentially application specific and cannot be combined. For instance, a software tool for the simulation of biochemical processes is not able to interact with tools for the morphology simulation and vice versa. In order to obtain realistic results with computer-aided simulations it is important to regard the biological system in its entirety. The objective is to develop a software framework, which provides an interface structure to combine existing simulation tools, and to offer an interaction between all affiliated systems. Consequently, it is possible to re-use existing models and simulation programs. Additionally, dependencies between those can be defined. The system is designed to interoperate as an extendable architecture for various tools. The thesis shows the usability and applicability of the software and discusses potential improvements.
Research has shown that people recognize personality, gender, inner states and many other items of information by simply observing human motion. Therefore the expressive human motion seems to be a valuable non-verbal communication channel. On the quest for more believable characters in virtual three dimensional simulations a great amount of visual realism has been achieved during the last decades. However, while interacting with synthetic characters in real-time simulations, often human users still sense an unnatural stiffness. This disturbance in believability is generally caused by a lack of human behavior simulation. Expressive motions, which convey personality and emotional states can be of great help to create more plausible and life-like characters. This thesis explores the feasibility of an automatic generation of emotionally expressive animations from given neutral character motions. Such research is required since common animation methods, such as manual modeling or motion capturing techniques, are too costly to create all possible variations of motions needed for interactive character behavior. To investigate how emotions influence human motion relevant literature from various research fields has been viewed and certain motion rules and features have been extracted. These movement domains were validated in a motion analysis and implemented in a system in an exemplary manner capable of automating the expression of angry, sad and happy states in a virtual character through its body language. Finally, the results were evaluated in user test.
Interactive video retrieval
(2006)
The goal of this thesis is to develop a video retrieval system that supports relevance feedback. One research approach of the thesis is to find out if a combination of implicit and explicit relevance feedback returns better retrieval results than a system using explicit feedback only. Another approach is to identify a model to weight existing feature categories. For this purpose, a state-of-the-art analysis is presented and two systems implemented, which run under the conditions of the international TRECVID workshop. It will be a basis system for further research approaches in the field of interactive video retrieval. Amongst others, it shall participate in the 2006 search task of the mentioned workshop.