Refine
Year of publication
- 2012 (36) (remove)
Document Type
- Doctoral Thesis (11)
- Diploma Thesis (8)
- Part of Periodical (8)
- Bachelor Thesis (4)
- Master's Thesis (4)
- Conference Proceedings (1)
Language
- English (36) (remove)
Keywords
- Petri-Netze (2)
- probability propagation nets (2)
- 101companies (1)
- API Analysis (1)
- API Migratiom (1)
- Africa (1)
- Afrika (1)
- Archivierung (1)
- Auditing (1)
- Ausbreitung (1)
- Automatisches Beweisverfahren (1)
- Benutzerverhalten (1)
- Beschreibungslogik (1)
- Bewertungskriterien (1)
- Bioassay (1)
- Bärlappe (1)
- Cloud Computing (1)
- Computerspiel (1)
- Content Management (1)
- Core Ontology on Multimedia (COMM) (1)
- Criteria Matrix (1)
- Daphnia longispina (1)
- Daphnia longispina complex (1)
- Daphnia longispina-Komplex (1)
- Design Pattern (1)
- Destiny (1)
- Distributed Environments (1)
- E-Hyper Tableau (1)
- E-KRHyper (1)
- ECMS 2012 (1)
- Einstellung (1)
- Einstellungen gegenüber bestimmten Filmeigenschaften (1)
- Ekel (1)
- Enterprise 2.0 (1)
- Enterprise Information Management (1)
- Entwurfsmuster (1)
- European Conference on Modelling and Simulation (1)
- Farnpflanzen (1)
- Ferns (1)
- Filmbewertung (1)
- GPGPU (1)
- Galerucinae (1)
- Genetische Variabilität (1)
- Genetischer Fingerabdruck (1)
- Germany (1)
- Hedonic (1)
- Hedonisch (1)
- Hypertableaux (1)
- IAT (1)
- Implicit Association Test (1)
- Java <Programmiersprache> (1)
- Justification (1)
- Konsistenz. Psychologie (1)
- Kriterium (1)
- Linked Open Data (1)
- Logik (1)
- Lycophytes (1)
- Maschinelles Sehen (1)
- Mikrosatelliten-DNA (1)
- Monolepta (1)
- Movie evaluation criteria (1)
- Natural Feature Tracking (1)
- Nutzererleben (1)
- ODRL (1)
- Ontology alignment (1)
- Oriental region (1)
- Petrinetz (1)
- Pharmakokinetik (1)
- Policy Language (1)
- Populationsgenetik (1)
- Pragmatic (1)
- Pragmatisch (1)
- Proceedings (1)
- Product choice (1)
- Produktbewertung (1)
- Produktentscheidung (1)
- Produktwahl (1)
- Provenance (1)
- Prozedurale Synthese (1)
- Pteris (1)
- Rechtfertigung (1)
- Rechtfertigung <Philosophie> (1)
- Registratur (1)
- Revision (1)
- Rezeptionsforschung (1)
- Satelliten-DNS (1)
- Schema Information (1)
- Schlussfolgern (1)
- Selbstbeobachtung (1)
- Selbsteinschaetzung (1)
- Skalenkonstruktion (1)
- Skalenvalidierung (1)
- Softwareentwicklung (1)
- Softwarewartung (1)
- Systematik (1)
- Taxonomy (1)
- Tokens (1)
- Tool Evaluation (1)
- Toxikologische Bewertung (1)
- University (1)
- User experience (1)
- Web Analytics (1)
- Web Analytics Framework (1)
- Web Mining (1)
- Web-application framework (1)
- Web-programming technologies (1)
- Wikipedia (1)
- Wildtiere (1)
- aquatic ecotoxicology (1)
- archiving (1)
- attitudes towards specific movie features (1)
- automatic behavioral cues (1)
- clonal diversity (1)
- description logic (1)
- design thinking (1)
- deutsche Hochschulen (1)
- disgust sensitivity (1)
- distinct object identifiers (1)
- effect assessment (1)
- entrepreneurial design thinking (1)
- entrepreneurial thinking (1)
- entrepreneurship education (1)
- expansion (1)
- faceted search (1)
- genotyping error (1)
- hazard prediction (1)
- hypertableaux (1)
- implicit-explicit consistency (1)
- klonale Diversität (1)
- leaf beetles (1)
- metadata formats (1)
- metadata standards (1)
- microsatellite DNA (1)
- microsatellite analysis (1)
- mobile devices (1)
- multimedia metadata (1)
- population genetics (1)
- priority effects (1)
- priority-Effekte (1)
- procedural content generation (1)
- scale construction (1)
- scale validation (1)
- shiq (1)
- social media data (1)
- systematics (1)
- teams (1)
- tool-integration (1)
- toxicokinetics (1)
- unique name assumption (1)
- video games (1)
- virtual goods (1)
- wildlife management (1)
Institute
- Fachbereich 4 (25)
- Institut für Informatik (4)
- Fachbereich 7 (3)
- Fachbereich 8 (3)
- Institut für Integrierte Naturwissenschaften, Abt. Biologie (3)
- Institute for Web Science and Technologies (3)
- Institut für Management (1)
- Institut für Wirtschafts- und Verwaltungsinformatik (1)
- Mathematisches Institut (1)
Virtual Goods + ODRL 2012
(2012)
This is the 10th international workshop for technical, economic, and legal aspects of business models for virtual goods incorporating the 8th ODRL community group meeting. This year we did not call for completed research results, but we invited PhD students to present and discuss their ongoing research work. In the traditional international group of virtual goods and ODRL researchers we discussed PhD research from Belgium, Brazil, and Germany. The topics focused on research questions about rights management in the Internet and e-business stimulation. In the center of rights management stands the conception of a formal policy expression that can be used for human readable policy transparency, as well as for machine readable support of policy conformant systems behavior up to automatic policy enforcement. ODRL has proven to be an ideal basis for policy expressions, not only for digital copy rights, but also for the more general "Policy Awareness in the World of Virtual Goods". In this sense, policies support the communication of virtual goods, and they are a virtualization of rules-governed behavior themselves.
Based on dual process models of information processing, the present research addressed how explicit disgust sensitivity is re-adapted according to implicit disgust sensitivity via self-perception of automatic behavioral cues. Contrary to preceding studies (Hofmann, Gschwendner, & Schmitt, 2009) that concluded that there was a "blind spot" for self- but not for observer perception of automatic behavioral cues, in the present research, a re-adaption process was found for self-perceivers and observers. In Study 1 (N = 75), the predictive validity of an indirect disgust sensitivity measure was tested with a double-dissociation strategy. Study 2 (N = 117) reinvestigated the hypothesis that self-perception of automatic behavioral cues, predicted by an indirect disgust sensitivity measure, led to a re-adaption of explicit disgust sensitivity measures. Using a different approach from Hofmann et al. (2009), the self-perception procedure was modified by (a) feeding back the behavior several times while a small number of cues had to be rated for each feedback condition, (b) using disgust sensitivity as a domain with clearly unequivocal cues of automatic behavior (facial expression, body movements) and describing these cues unambiguously, and (c) using a specific explicit disgust sensitivity measure in addition to a general explicit disgust sensitivity measure. In Study 3 (N = 130), the findings of Study 2 were replicated and display rules and need for closure as moderator effects of predictive validity and cue utilization were additionally investigated. The moderator effects give hints that both displaying a disgusted facial expression and self-perception of one- own disgusted facial expression are subject to a self-serving bias, indicating that facial expression may not be an automatic behavior. Practical implications and implications for future research are discussed.
Dualizing marked Petri nets results in tokens for transitions (t-tokens). A marked transition can strictly not be enabled, even if there are sufficient "enabling" tokens (p-tokens) on its input places. On the other hand, t-tokens can be moved by the firing of places. This permits flows of t-tokens which describe sequences of non-events. Their benefiit to simulation is the possibility to model (and observe) causes and effects of non-events, e.g. if something is broken down.
Technical products have become more than practical tools to us. Mobile phones, for example, are a constant companion in daily life. Besides purely pragmatic tasks, they fulfill psychological needs such as relatedness, stimulation, competence, popularity, or security. Their potential for the mediation of positive experience makes interactive products a rich source of pleasure. Research acknowledged this: in parallel to the hedonic/utilitarian model in consumer research, Human-Computer Interaction (HCI) researchers broadened their focus from mere task-fulfillment (i.e., the pragmatic) to a holistic view, encompassing a product's ability for need-fulfillment and positive experience (i.e., the hedonic). Accordingly, many theoretical models of User Experience (UX) acknowledge both dimensions as equally important determinants of a product's appeal: pragmatic attributes (e.g., usability) as well as hedonic attributes (e.g., beauty). In choice situations, however, people often overemphasize the pragmatic, and fail to acknowledge the hedonic. This phenomenon may be explained by justification. Due to their need for justification, people attend to the justifiability of hedonic and pragmatic attributes rather than to their impact on experience. Given that pragmatic attributes directly contribute to task-fulfillment, they are far easier to justify than hedonic attributes. People may then choose the pragmatic over the hedonic, despite a true preference for the hedonic. This can be considered a dilemma, since people choose what is easy to justify and not what they enjoy the most. The present thesis presents a systematic exploration of the notion of a hedonic dilemma in the context of interactive products.
A first set of four studies explored the assumed phenomenon. Study 1 (N = 422) revealed a reluctance to pay for a hedonic attribute compared to a pragmatic attribute. Study 2 (N = 134) demonstrated that people (secretly) prefer a more hedonic product, but justify their choice by spurious pragmatic advantages. Study 3 (N = 118) confronted participants with a trade-off between hedonic and pragmatic quality. Even though the prospect of receiving a hedonic product was related to more positive affect, participants predominantly chose the pragmatic, especially those with a high need for justification. This correlation between product choice and perceived need for justification lent further support to the notion that justification lies at the heart of the dilemma. Study 4 (N = 125) explored affective consequences and justifications provided for hedonic and pragmatic choice. Data on positive affect suggested a true preference for the hedonic - even among those who chose the pragmatic product.
A second set of three studies tested different ways to reduce the dilemma by manipulating justification. Manipulations referred to the justifiability of attributes as well as the general need for justification. Study 5 (N = 129) enhanced the respective justifiability of hedonic and pragmatic choice by ambiguous product information, which could be interpreted according to latent preferences. As expected, enhanced justifiability led to an increase in hedonic but not in pragmatic choice. Study 6 (N = 178) manipulated the justifiability of hedonic choice through product information provided by a "test report", which suggested hedonic attributes as legitimate. Again, hedonic choice increased with increased justifiability. Study 7 (N = 133) reduced the general need for justification by framing a purchase as gratification. A significant positive effect of the gratification frame on purchase rates occurred for a hedonic but not for a pragmatic product.
Altogether, the present studies revealed a desire for hedonic attributes, even in interactive products, which often are still understood as purely pragmatic "tools". But precisely because of this predominance of pragmatic quality, people may hesitate to give in to their desire for hedonic quality in interactive products - at least, as long as they feel a need for justification. The present findings provide an enhanced understanding of the complex consequences of hedonic and pragmatic attributes, and indicate a general necessity to expand the scope of User Experience research to the moment of product choice. Limitations of the present studies, implications for future research as well as practical implications for design and marketing are discussed.
Web-programming is a huge field of different technologies and concepts. Each technology implements a web-application requirement like content generation or client-server communication. Different technologies within one application are organized by concepts, for example architectural patterns. The thesis describes an approach for creating a taxonomy about these web-programming components using the free encyclopaedia Wikipedia. Our 101companies project uses implementations to identify and classify the different technology sets and concepts behind a web-application framework. These classifications can be used to create taxonomies and ontologies within the project. The thesis also describes, how we priorize useful web-application frameworks with the help of Wikipedia. Finally, the created implementations concerning web-programming are documented.
A taxonomic revision of the genus Pteris in tropical Africa revealed 26 species. An identification key to the species is provided. Morphological characters were used to prepare a cladistic analysis of the relevant taxa. Each species was evaluated concerning the IUCN red list status. Only Pteris mkomaziensis was considered as Near Threatened, and all other species only as Least Concern. An inventory of the ferns of Kakamega Forest / Kenya and Budongo Forest / Uganda revealed 85 species in Kakamega and 66 species in Budongo. Life form spectra were analysed and the ferns were studied for their value for bioindication.
The first group that was revised within my study is Ochralea Clark, 1865 (Hazmi & Wagner 2010a). I have checked the type specimen of most species that were originally described in Ochralea and there is no doubt that this genus is clearly distinct from Monolepta. Weise (1924) has synonymised Galeruca nigripes (Olivier, 1808) with O. nigricornis Clark, 1865 and the valid name of the species is O. nigripes (Olivier, 1808). Out of ten species originally described in this genus, only this species remain valid and O. pectoralis is a new synonym of O. nigripes. Additionally, Monolepta wangkliana Mohamedsaid, 2000 is very closely related to O. nigripes and need to be transferred to Ochralea. The second genus where the revision is still published is Arcastes Baly, 1865 (Hazmi & Wagner 2010b). I have checked the genitalic characters of A. biplagiata, and most of the type species of other Arcastes. Arcastes biplagiata possesses a peculiar shape of the median lobe and asymmetrically arranged endophallic structures. These peculiar characters are very useful to delimit this genus from the others. Therefore, only three valid species remain in Arcastes, while two new synonyms are found and fourrnother species need to be transferred to other genera. While checking the genitalic characteristics of type species of Arcastes sanguinea, thernmedian lobe as well as the spermatheca of this species possesses strong differences to A. biplagiata. The species was redescribed and transferred in a monotypic new genus Rubrarcastes Hazmi & Wagner, 2010c. The fourth genus that was already revised is Neolepta Jacoby, 1884. It was originally described on base of only two species by that time, N. biplagiata and N. fulvipennis. Jacoby has not designated a type species of the genus, and Maulik (1936) did it later, with the designation of N. biplagiata. Jacoby in his original description has only commented that Neolepta is very close and similar to Monolepta Chevrolat, 1837 and Candezea Chapuis, 1879. Subsequent authors have described further eight species, and transferred one species from Luperodes to it, summing up the total number of eleven described species in Neolepta. I have checked the genitalic characters of the type, N. biplagiata and have found out that the median lobe is not incised apically and stronger sclerotised ventral carinae with an apical hook close to the apex occur. Out of all described species, only two are closely related to the genero-type, N. sumatrensis (Jacoby, 1884) new combination and N. quadriplagiata Jacoby, 1886 that will remain in this group after the revision. All other species need to be transferred to other genera, including the newly described Paraneolepta and Orthoneolepta. The last distinct paper of this thesis presented the results on Monolepta Chevrolat, 1837. The massive number of Monolepta from the entire Oriental Region, with about 260 described species names is a more long-life project and not practicable within a PhD-study. Thus I have focused on the species of Monolepta known from the Sundaland area in this work. A comprehensive revision including the study of the primary types of the described species, has never been done for Monolepta from this sub-region, while new species have also been described in the last decade (e. g. Mohamedsaid 1993, 1997, 1998, 1999, 2000a,b, 2001, 2002, 2005).
On base of the most current species lists of Mohamedsaid (2001, 2004, 2005) and Kimoto (1990), the number of valid species described from this region is about 72. After my revision, only thirteen valid species can remain in Monolepta in the sense of the generotype M. bioculata (Wagner 2007), while seven species have been found as new synonyms, three have been already transferred to other genera and further 49 species need to be transferred to other genera.
In dieser Ausarbeitung beschreibe ich die Ergebnisse meiner Untersuchungen zur Erweiterung des LogAnswer-Systemsmit nutzerspezifischen Profilinformationen. LogAnswer ist ein natürlichsprachliches open-domain Frage-Antwort-System. Das heißt: es beantwortet Fragen zu beliebigen Themen und liefert dabei konkrete (möglichst knappe und korrekte) Antworten zurück. Das System wird im Rahmen eines Gemeinschaftsprojekts der Arbeitsgruppe für künstliche Intelligenz von Professor Ulrich Furbach an der Universität Koblenz-Landau und der Arbeitsgruppe Intelligent Information and Communication Systems (IICS) von Professor Hermann Helbig an der Fernuniversität Hagen entwickelt. Die Motivation meiner Arbeit war die Idee, dass der Prozess der Antwortfindung optimiert werden kann, wenn das Themengebiet, auf das die Frage abzielt, im Vorhinein bestimmt werden kann. Dazu versuchte ich im Rahmen meiner Arbeit die Interessensgebiete von Nutzern basierend auf Profilinformationen zu bestimmen. Das Semantic Desktop System NEPOMUK wurde verwendet um diese Profilinformationen zu erhalten. NEPOMUK wird verwendet um alle Daten, Dokumente und Informationen, die ein Nutzer auf seinem Rechner hat zu strukturieren. Dazu nutzt das System ein sogenanntes Personal Information Model (PIMO) in Form einer Ontologie. Diese Ontologie enthält unter anderem eine Klasse "Topic", welche die wichtigste Grundlage für das Erstellen der in meiner Arbeit verwendeten Nutzerprofile bildete. Konkret wurde die RDF-Anfragesprache SPARQL verwendet, um eine Liste aller für den Nutzer relevanten Themen aus der Ontologie zu filtern. Die zentrale Idee meiner Arbeit war es nun diese Profilinformationen zur Optimierung des Ranking von Antwortkandidaten einzusetzen. In LogAnswer werden zu jeder gestellten Frage bis zu 200 potentiell relevante Textstellen aus der deutschen Wikipedia extrahiert. Diese Textstellen werden auf Basis von Eigenschaften (wie z.B. lexikalische Übereinstimmungen zwischen Frage und Textstelle) geordnet, da innerhalb des zur Verfügung stehenden Zeitlimits nicht alle Kandidaten bearbeitet werden können.
Mein Ansatz verfolgte das Ziel, diesen Algorithmus durch Nutzerprofile so zu erweitern, dass Antwortkandidaten, welche für den Benutzer relevante Informationen enthalten, höher in der Rangfolge eingeordnet werden. Zur Umsetzung dieser Idee musste eine Methode gefunden werden, um zu bestimmen ob ein Antwortkandidat mit dem Profil übereinstimmt. Da sich die in einer Textstelle enthaltenen Informationen in den meisten Fällen auf das übergeordnete Thema des Artikels beziehen, ohne den Namen des Artikels explizit zu erwähnen, wurde in meiner Implementierung der Artikelname betrachtet, um zu ermitteln, zu welchem Themengebiet die Textstelle Informationen liefert. Als zusätzliches Hilfsmittel wurde außerdem die DBpedia-Ontologie eingesetzt, welche die Informationen der Wikipedia strukturiert im RDF Format enthält. Mit Hilfe dieser Ontologie war es möglich, jeden Artikel in Kategorien einzuordnen, die dann mit den im Profil enthaltenen Stichworten verglichen wurden. Zur Untersuchung der Auswirkungen des Ansatzes auf das Ranking-Verfahren wurden mehrere Testläufe mit je 200 Testfragen durchgeführt. Die erste Testmenge bestand aus zufällig ausgewählten Fragen, die mit meinem eigenen Nutzerprofil getestet wurden. Dieser Testlauf lieferte kaum nutzbare Ergebnisse, da nur bei 29 der getesteten Fragen überhaupt ein Antwortkandidat mit dem Profil in Verbindung gebracht werden konnte. Außerdem konnte eine potentielle Verbesserung der Ergebnisse nur bei einer dieser 29 Fragen festgestellt werden, was zu der Schlussfolgerung führte, dass der Einsatz von Profildaten nicht für Anwendungsfälle geeignet ist, in denen die Fragen keine Korrelation mit dem genutzten Profil aufweisen.
Da die Grundannahme meiner Arbeit war, dass Nutzer in erster Linie Fragen zu den Interessensgebieten stellen, welche sich aus ihrem Profil ableiten lassen, sollten die weiteren Testläufe genau diesen Fall beleuchten. Dazu wurden 200 Testfragen aus dem Bereich Sport ausgewählt und mit einem Profil getestet, welches Stichworte zu unterschiedlichen Sportarten enthielt. Die Tests mit den Sportfragen waren wesentlich aussagekräftiger. Auch hier deuteten die Ergebnisse darauf hin, dass der Ansatz kein großes Potential zur Verbesserung des Rankings hat. Eine genauere Betrachtung einiger ausgewählter Beispiele zeigte allerdings, dass die Integration von Profildaten für bestimmte Anwendungsfälle, wie z.B. offene Fragen für die es mehr als eine korrekte Antwort gibt, durchaus zu einer Verbesserung der Ergebnisse führen kann. Außerdem wurde festgestellt, dass viele der schlechten Ergebnisse auf Inkosistenzen in der DBpedia-Ontologie und grundsätzliche Probleme im Umgang mit Wissensbasen in natürlicher Sprache beruhen.
Die Schlussfolgerung meiner Arbeit ist, dass der in dieser Arbeit vorgestellte Ansatz zur Integration von Profilinformationen für den aktuellen Anwendungsfall von LogAnswer nicht geeignet ist, da vor allem Faktenwissen aus sehr unterschiedlichen Domänen abgefragt wird und offene Fragen nur einen geringen Anteil ausmachen.
The natural and the artificial environment of mankind is of enormous complexity, and our means of understanding this complex environment are restricted unless we make use of simplified (but not oversimplified) dynamical models with the help of which we can explicate and communicate what we have understood in order to discuss among ourselves how to re-shape reality according to what our simulation models make us believe to be possible. Being both a science and an art, modelling and simulation isrnstill one of the core tools of extended thought experiments, and its use is still spreading into new application areas, particularly as the increasing availability of massive computational resources allows for simulating more and more complex target systems.
In the early summer of 2012, the 26th European Conference on Modelling andrnSimulation (ECMS) once again brings together the best experts and scientists in the field to present their ideas and research, and to discuss new challenges and directions for the field.
The 2012 edition of ECMS includes three new tracks, namely Simulation-BasedrnBusiness Research, Policy Modelling and Social Dynamics and Collective Behaviour, and extended the classical Finance and Economics track with Social Science. It attracted more than 110 papers, 125 participants from 21 countries and backgrounds ranging from electrical engineering to sociology.
This book was inspired by the event, and it was prepared to compile the most recent concepts, advances, challenges and ideas associated with modelling and computer simulation. It contains all papers carefully selected from the large number of submissions by the programme committee for presentation during the conference and is organised according to the still growing number tracks which shaped the event. The book is complemented by two invited pieces from other experts that discussed an emerging approach to modelling and a specialised application. rnrnWe hope these proceedings will serve as a reference to researchers and practitioners in the ever growing field as well as an inspiration to newcomers to the area of modelling and computer simulation. The editors are honoured and proud to present you with this carefully compiled selection of topics and publications in the field.