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In the man-machine interaction tracking and identification of individuals plays an important role. In this work, a framework for the service-robot Lisa, of the Active Vision Group, has been created to combine different methods for the detection, tracking and identification of individuals. First leg detection is performed to establish hypotheses for people using a 2D-laserscan. This assumption needs to be confirmed by an analysis of the Kinect point cloud. After successful confirmation online-boosting on RGB-data is performed for identification. The leg data will also be used with a linear Kalman filter to estimate the movement of people. Through the combination of of Kalman filter with leg detection and online-boosting people tracking should be enabled. Further receiving an interchange of persons should - by brief occlusion or faulty associate of legs - can be prevented.
This master thesis is about the possibilities of supporting local corporate sales with the help of current mobile applications. The internet already has served in order to make the trading market more dynamic. The conditions for long-term local corporate sales have become more challenging. Because of smaller cost structures online-retailer offer prizes on which local point of sales can hardly keep up with. Another point is that more customers decide to order online because the service in e-shops enhanced; therefore, the digital transactions become more attractive for consumers. Today smartphones and tablets have brought the digitalization to a whole new level. With the possibility of Mobile Web the effects that the internet already showed us in the past have been intensified. The question that proposes here is: In which way do the conditions of competitions for local corporate sales change? This paper follows the outline of putting together various mobile services, their functions, and their practical usage, as well as the process of integrating them successfully into marketing. With that one should be able to find out if Mobile Web can be seen as an advantage for local corporates sales.
Community-Plattformen im Internet verwenden codebasierte Governance, um ihre hohe Anzahl an Nutzerbeiträgen zu verwalten. Dazu gehören alle Arten von Funktionalitäten, mit denen die Community Nutzerbeiträge in irgendeiner Form direkt oder indirekt beurteilen kann. Diese Arbeit erklärt zunächst die Bedeutung codebasierter Governance und der verschiedenen dafür nutzbaren Funktionalitäten. Anschließend werden die erfolgreichsten 50 Community-Plattformen auf codebasierte Governance untersucht. Das Ergebnis zeigt die Zusammenhänge zwischen dem Aufbau einer Plattform, der Beschaσffenheit der Nutzerbeiträge und der darauf ausübbaren codebasierten Governance auf.
In an attempt to put pronunciation training back in the limelight and to engage in a fruitful discussion on pronunciation- equal importance with other language skills, the current research project focuses on pronunciation. Specifically, one area that causes problems for L1-German speakers is concentrated on, namely the central approximant. German learners should not despair too much as even many native-English children stumble with /r/. For some, acquiring this sound takes a long time and even some professional help (see Secord 2007: 7-8). One problem that these children have is the substitution of /r/ with /w/. "Children with developmental speech substitution," write Raphael et al., "often produce the more easily articulated (…) /w/ for /r/" (2011: 119). Most native-English children require a long time to acquire this sound. According to Bleile, /r/ belongs to the last stage (i.e. stage 4) of a child- language development (see Bleile 2004: 106). This final stage can range from five years of age to adolescence. One of the greatest difficulties, for instance, occurs with postvocalic /r/ (or "[r] colored schwa") and consonant clusters with /r/ (see Bleile 2004: 106).
It is important at this juncture to direct attention to the organization of the current research project and how it addresses the /r/-problem. At the start of the current study, an appropriate and concise definition of the /r/-sound is proposed. While it can be easily stated that the letter <r> is the 18th letter in the English alphabet, it is much more arduous to define what is meant by the /r/-sound. In chapter 2, a number of definitions of /r/ are explored. Section 2.1 presents an articulatory description and section 2.2 offers an acoustic description. A theoretical definition is provided in section 2.3. By exploring the distinguishing features of the /r/-sound, it can be distinguished from other sounds. From these three perspectives, a more encompassing view of the complicated English /r/-sound can be obtained.
In chapter 3, three hypotheses are presented. The first two are the main hypotheses for the current study. There is also a third (minor) hypothesis and it is an offshoot from some of the research findings from the first hypothesis. In section 3.1.1, hypothesis 1 (H1) investigates the frequency of the problem that L1-German speakers have when speaking the American English /r/-sound aloud when it is postvocalic and in a weakened syllable. Hypothesis 2 (H2) is put forward in section 3.1.2. It explores the frequency of /w/-substitution for /r/ when the latter sound is prevocalic in a stressed syllable. For the final and third hypothesis (H3), one specific occassion where L1 interference occurs (i.e. /ɐ/ for /ə/) is researched in section 3.1.3.
Some organizational details concerning the study are also included in the third chapter. The general set-up of the study is provided in section 3.2.1. Information pertaining to both the disqualified participants of the study as well as the 50 test subjects who were selected for the study is available in section 3.2.1.2. Details on technical equipment and software programs are disclosed in sections 3.2.1.1 and 3.2.1.3. The prescribed reading texts that the test subjects needed to read aloud are presented in the subsections of section 3.2.2.
For a better understanding of the acoustic properties of the prevocalic /r/-sound, five expressions from the reading text are selected. In section 3.3, the expressions are also articulated by the author (a native speaker of a variety of English from North America) in four different scenarios. The scenarios try to illustrate a limited number of possible articulatory variations. The author utters the expressions in four different ways: 1.) with lip spreading, 2.) in isolation, 3.) in connected speech and 4.) with /w/-substitution for /r/. These articulations serve as a template for understanding how the acoustic features of /r/ changes. Some of these changes are noticeable in the articulations of the test subjects (presented in chapter 4).
In chapter 4, the data collected for the three hypotheses are presented. For H1, section 4.1 and its subsections document the formant readings of a number of English expressions which contain the postvocalic /r/. In this analysis, it is important to detect where the central approximant is elided. In cases of elision, the samples have their schwa-like sounds plotted in a vowel quadrilateral, so that their locations can be detected. In section 4.2 and its subsections, data observations for H2 are discussed. From these data, the extent of /w/-substitution for /r/ when it is prevocalic in a stressed syllable can be observed. In section 4.3, an analysis of the /ɐ/-sound from three German expressions as they are spoken by the 50 test subjects is presented for H3. Together with pertinent data (i.e. formant readings) from H1, a comparison is made between the locations of /ə/ and /ɐ/. This section concludes with a plotting of all samples of these two vowels in a vowel chart.
In the final chapter of the current study, the main findings of the three hypotheses are summarized. Chapter 5 also provides some insights into a few of the gaps or limitations in the present research. Future research endeavors are proposed in order to suggest possible avenues to advance the findings reported on in the fourth chapter. In addition, several teaching suggestions and pronunciation exercises for implementing the /r/-sound in class are presented.
Lastly, there is an appendix section that consists of 14 smaller appendices (i.e Volume 2). The spectrograms and formant readings for each expression spoken by each of the 50 test subjects are documented in Appendix A to M. In Appendix N, some charts, tables, diagrams, etc. that are discussed throughout the following chapters are made available. Copies of the original questionnaire that were filled out by the test subjects are also in Appendix N.
Eine systematische Literaturstudie zu beaconless Algorithmen für drahtlose Ad-hoc- und Sensornetze
(2014)
Wireless sensor networks (WSN) are computer networks consisting of sensor nodes.In position-based protocols nodes broadcast messages containing their position information periodically. These messages are called beacons. The use of beacons however has downsides, which led to the emerging of beaconless algorithms. Despite their importance in the research area of computer networks and to the best of our knowledge, beaconless algorithms have not been systematically surveyed.
The aim of this work is a comprehensive, systematic review of beaconless algorithms since the turn of the millennium. Relevant articles are categorized based on their similarities and their differences are compared. Thus, this work serves as a reference to the current state of research of beaconless algorithms and as a basis for finding research gaps.
In this bachelor thesis, the question of whether or not a jump'n run game with sensor control for android devices is useful, is handled. To this end, a game was developed, which is once controlled with and without sensors at different levels. In a second version, the game is completely controlled by means of sensors, so that the controls can later be compared. It is explained how the game was planned, designed and investigated. In addition, it is checked whether games with sensor control already exist. The engine, which was used to developed the game, is also introduced. Finally, the evaluation is carried out for an elaborated user test on the playability of the game in terms of control.
The availability of digital cameras and the possibility to take photos at no cost lead to an increasing amount of digital photos online and on private computers. The pure amount of data makes approaches that support users in the administration of the photo necessary. As the automatic understanding of photo content is still an unsolved task, metadata is needed for supporting administrative tasks like search or photo work such as the generation of photo books. Meta-information textually describes the depicted scene or consists of information on how good or interesting a photo is.
In this thesis, an approach for creating meta-information without additional effort for the user is investigated. Eye tracking data is used to measure the human visual attention. This attention is analyzed with the objective of information creation in the form of metadata. The gaze paths of users working with photos are recorded, for example, while they are searching for photos or while they are just viewing photo collections.
Eye tracking hardware is developing fast within the last years. Because of falling prices for sensor hardware such as cameras and more competition on the eye tracker market, the prices are falling, and the usability is increasing. It can be assumed that eye tracking technology can soon be used in everyday devices such as laptops or mobile phones. The exploitation of data, recorded in the background while the user is performing daily tasks with photos, has great potential to generate information without additional effort for the users.
The first part of this work deals with the labeling of image region by means of gaze data for describing the depicted scenes in detail. Labeling takes place by assigning object names to specific photo regions. In total, three experiments were conducted for investigating the quality of these assignments in different contexts. In the first experiment, users decided whether a given object can be seen on a photo by pressing a button. In the second study, participants searched for specific photos in an image search application. In the third experiment, gaze data was collected from users playing a game with the task to classify photos regarding given categories. The results of the experiments showed that gaze-based region labeling outperforms baseline approaches in various contexts. In the second part, most important photos in a collection of photos are identified by means of visual attention for the creation of individual photo selections. Users freely viewed photos of a collection without any specific instruction on what to fixate, while their gaze paths were recorded. By comparing gaze-based and baseline photo selections to manually created selections, the worth of eye tracking data in the identification of important photos is shown. In the analysis of the data, the characteristics of gaze data has to be considered, for example, inaccurate and ambiguous data. The aggregation of gaze data, collected from several users, is one suggested approach for dealing with this kind of data.
The results of the performed experiments show the value of gaze data as source of information. It allows to benefit from human abilities where algorithms still have problems to perform satisfyingly.
In der vorliegenden Arbeit wird die Integration einer Business Intelligence-Lösung in eine bestehende Social Software beschrieben. Dafür wird zunächst der Begriff Business Intelligence und Social Software, der Aufbau sowie deren Bestandteile näher erläutert. Danach erfolgt eine Analyse der IST-Situation der Zielgruppe durch Interviews, deren Auswertungen in der SOLL-Konzeptionierung in eine Anforderungsliste transformiert werden. Abschließend werden die herausgearbeiteten Anforderungen an der finalen Installation geprüft und getestet, um festzustellen ob die Erwartungen der Zielgruppe und ihre Vorstellungen von Business Intelligence realisierbar sind.
Das Ergebnis dieser Arbeit soll eine installierte Business Intelligence-Lösung in einer Social Software sein. Diese soll einen Überblick darüber geben, was mit der aktuellsten Version der Software bereits möglich ist und kritisch aufzeigen, wo es Stärken und Schwächen gibt, die bei zukünftigen Versionenrnbedacht werden sollten.
German politicians have identified a need for greater citizen involvement in decision-making than in the past, as confirmed by a recent German parliamentarians study ("DEUPAS"). As in other forms of social interactions, the Internet provides significant potential to serve as the digital interface between citizens and decision-makers: in the recent past, dedicated electronic participation ("e-participation") platforms (e.g. dedicated websites) have been provided by politicians and governments in an attempt to gather citizens" feedback and comment on a particular issue or subject. Some of these have been successful, but a large proportion of them are grossly under-used " often only small numbers of citizens use them. Over the same time period, enthusiasm of Society for social networks has increased and is now commonplace. Many citizens use social networks such as Facebook and Twitter for all kinds of purposes, and in some cases to discuss political issues.
Social networks are therefore obviously attractive to politicians " from local government to federal agencies, politicians have integrated social media into their daily work. However, there is a significant challenge regarding the usefulness of social networks. The problem is the continuous increase in digital information: social networks contain vast amounts of information, and it is impossible for a human to manually filter the relevant information from the irrelevant (so-called "information overload"). Even using the search tools provided by social networks, it is still a huge task for a human to determine meanings and themes from the multitude of search results. New technologies and concepts have been proposed to provide summaries of masses of information through lexical analysis of social media messages, and therefore they promise an easy and quick overview of the information.
This thesis examines the relevance of these analyses" results, for the use in everyday political life, with the emphasis on the social networks Facebook and Twitter as data sources. Here we make use of the WeGov Toolbox and its analysis components that were developed during the EU project WeGov. The assessment has been performed in consultation with actual policy-makers from different levels of German government: policy-makers from the German Federal Parliament, the State Parliament North Rhine-Westphalia, the State Chancellery of the Saarland and the cities of Cologne and Kempten all took part in the study. Our method was to execute the analyses on data collected from Facebook and Twitter, and present the results to the policy-makers, who would then evaluate them using a mixture of qualitative methods.
The responses of the participants have provided us with some useful conclusions:
1) None of the participants believe that e-participation is possible in this way. But participants confirm that "citizen-friendliness" can be supported by this approach.
2) The most likely users for the summarisation tools are those who have experience with social networks, but are not "power users". The reason being is that "power users" already knew the relevant information provided by analysis tools. But without any experiences for social networks it is hard to interpret the analysis results the right way.
3) The evaluation has considered geographical aspects, and related this to e.g. a politician- constituency as a local area of social networks. Comparing the rural to the urban areas, it is shown that the amount of relevant political information in the rural areas is low. While the proportion of publicly available information in urban areas is relatively high, the proportion in the rural areas is much lower.
The findings that result from the engagement with policy-makers will be systematically surveyed and validated within this thesis.
This thesis deals with quality assurance of model-based SRS, in particular SRS-Models and SRS-Diagrams. The interesting thing about model-based SRS is that they are generated by a documentation generator based on the following input data: SRS-Model, SRS-Diagrams and texts external to the model. Therefore to assure the quality of the documentation the quality of their four factors must be assured, which are the SRS-Model, SRS-Diagrams, external texts and the documentation generator. The thesis" goal is to define a quality connotation for SRS-Models and -Diagrams and to show an approach for realizing automatically quality testing, measurement and assessment for the modelling tool Innovator.