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Based on dual process models of information processing, the present research addressed how explicit disgust sensitivity is re-adapted according to implicit disgust sensitivity via self-perception of automatic behavioral cues. Contrary to preceding studies (Hofmann, Gschwendner, & Schmitt, 2009) that concluded that there was a "blind spot" for self- but not for observer perception of automatic behavioral cues, in the present research, a re-adaption process was found for self-perceivers and observers. In Study 1 (N = 75), the predictive validity of an indirect disgust sensitivity measure was tested with a double-dissociation strategy. Study 2 (N = 117) reinvestigated the hypothesis that self-perception of automatic behavioral cues, predicted by an indirect disgust sensitivity measure, led to a re-adaption of explicit disgust sensitivity measures. Using a different approach from Hofmann et al. (2009), the self-perception procedure was modified by (a) feeding back the behavior several times while a small number of cues had to be rated for each feedback condition, (b) using disgust sensitivity as a domain with clearly unequivocal cues of automatic behavior (facial expression, body movements) and describing these cues unambiguously, and (c) using a specific explicit disgust sensitivity measure in addition to a general explicit disgust sensitivity measure. In Study 3 (N = 130), the findings of Study 2 were replicated and display rules and need for closure as moderator effects of predictive validity and cue utilization were additionally investigated. The moderator effects give hints that both displaying a disgusted facial expression and self-perception of one- own disgusted facial expression are subject to a self-serving bias, indicating that facial expression may not be an automatic behavior. Practical implications and implications for future research are discussed.
In this thesis the feasibility of a GPGPU (general-purpose computing on graphics processing units) approach to natural feature description on mobile phone GPUs is assessed. To this end, the SURF descriptor [4] has been implemented with OpenGL ES 2.0/GLSL ES 1.0 and evaluated across different mobile devices. The implementation is multiple times faster than a comparable CPU variant on the same device. The results proof the feasibility of modern mobile graphics accelerators for GPGPU tasks especially for the detection phase in natural feature tracking used in augmented reality applications. Extensive analysis and benchmarking of this approach in comparison to state of the art methods have been undertaken. Insights into the modifications necessary to adapt and modify the SURF algorithm to the limitations of a mobile GPU are presented. Further, an outlook for a GPGPU-based tracking pipeline on a mobile device is provided.
The principles of project management are due to the influences of economic conditions and technological development in transition [Wills 1998 & Jonsson et al. 2001]. The increasing in-ternationalization, shortened time to market, changing labor costs and the increasing involve-ment of professionals distributed geographical locations are drivers of the transformations of the project landscape [Evaristo/van Fenema 1999]. Resulting from this, the use of collabora-tive technologies is a crucial factor for the success of a project. [Romano et al. 2002]. Previous research on the use of collaborative technologies for project management purposes focuses especially the development of model-like, universal system architectures to identify the requirements for a specially designed collaborative project management system. This thesis investigates the challenges and benefits that arise when an organisation imple-ments business software for the purpose of collaborative project management.
Population genetic structure in European Hyalodaphnia species: Monopolization versus gene flow
(2012)
Cyclic parthenogens displays an alternation of asexual and sexual reproduction which has consequences for the genetic structure of these organisms. The clonal diversity of cyclic parthenogenetic zooplankton populations is influenced by the size of the dormant egg bank, i.e., the amount of sexually produced dormant eggs that assembled in the sediment, as these dormant eggs contribute new genetic variants to the populations. Further, the clonal diversity is impacted by clonal erosion over time, which reduces the number of different clones through stochastic and selective processes. Although freshwater invertebrates are good dispersers through their dormant stages, the influence of gene flow is assumed to be negligible, as the local population successfully monopolizes the available resources. As these populations reach carrying capacity fast due to the asexual reproduction, the first colonizing individuals are able to successfully establish in the habitat, resulting in a priority effect which hinders the invasion of new genotypes. Due to clonal selection and sexual reproduction a population will locally adapt over time and will establish a dormant egg bank which facilitates the fast re-colonization after a hostile period. This thesis evaluates the processes altering the population genetic structure of cyclic parthenogenetic zooplankton with a special focus on the concepts of monopolization as well as the counteracting effects of gene flow, using large-lake Daphnia species. Thirty-two variable microsatellite DNA markers were developed and a subset of twelve markers was evaluated regarding their suitability for species assignment and hybrid class detection. With this marker set and an additional mitochondrial DNA marker forty-four natural European populations of the species D. cucullata, D. galeata and D. longispina were studied. In D. galeata, most populations were characterized by low clonal diversities which suggest high influence from clonal erosion over the growing season and a low contribution from the dormant egg bank. Further, recent expansions as well as gene flow were detected, probably caused by the anthropogenic alteration of freshwater habitats, in particular eutrophication of many European lakes. D. longispina and D. cucullata revealed a different genetic structure compared to D. galeata, with high genetic differentiation among populations. This indicates low levels of effective gene flow which is in line with the predictions of monopolization. Further, high clonal diversities were found in populations of the two taxa, suggesting a high contribution from the dormant egg bank while clonal erosion was often not detectable. In D. longispina, mitochondrial data revealed an ancient expansion which was probably initiated by the formation of glacial lakes after the last ice age.
In addition, in D. longispina not only clonal diversity but also genetic diversity was high, indicating that during the build-up of the studied populations the influence from gene flow was probably high. To better understand the processes that act on early populations the population build-up in regard to the temporal advantage of clones during invasion succession was experimentally studied and revealed that priority effects shape population structure of Daphnia species. However, in certain cases the highly superior clones resulted in the extinction of inferior clones independent of the temporal advantage the single clones had.
This clearly shows that not only the time of succession is important but also the competitive strength. rnIn conclusion, the results obtained show that the population genetic structure in cyclic parthenogenetic zooplankton species is impacted by various processes. In addition to earlier studies, which mainly focus on local adaptation, clonal erosion and the size of the dormant egg bank to understand population genetic structure, this thesis could show that gene flow may be effective as well. During population build-up the advantage of early arriving individuals does not necessarily predict the outcome of population assembly, as additional genotypes may contribute to the population. Finally, the genetic structure of established populations may be severely impacted by effective gene flow, if severe environmental changes alter the habitat of the locally adapted population.
Purpose: Leader-follower communication plays an important role in all organizations. However, research on school leadership did not focus on communication competency (CC) and its impact on school quality (e.g. on teachers' commitment, job satisfaction) so far; there is a striking lack of theory and empirical data. Therefore, this paper describes the development and validation of a standardized measure for CC of school principals. It is based on a theoretical framework with LMX as a communication-based approach to leadership and an interpersonal communication process model. Design/Methodology: CC was conceptualized as a 3-dimensional construct. Five studies were conducted with German teachers and school principals from all types of schools (total N=1649): selection of items via expert ratings, exploring the dimensionality, cross-validation of the structure, test-retest-reliability, external validity. Results: Analyses led to a 3-factor solution - Altercentrism, Knowledge and Willingness to Communicate, Self-Regulation - with 14 items and good internal consistencies. CFA, exploring the nomological network, and invariance measurement supported construct validity. Limitations: Empirical studies still have to be conducted to evaluate the application in other leader - follower contexts apart from school. Research/Practical Implications: The measure and the theoretical framework can be applied for analyzing principal - teacher interactions in detail and for detecting problems in communication processes. The measure can also be used for feedback processes and for demand-oriented trainings.Originality/Value: For the first time, this paper explicitly combines the concepts of CC and leadership in schools and provides a measure within a theoretical framework to assess principals' CC. Such a valid instrument is the prerequisite for further investigating the importance of CC in the context of (school) leadership.
Quadrokopter sind Helikopter mit vier in einer Ebene angeordneten Rotoren. Kleine unbemannte Modelle, die oft nur eine Schubkraft von wenigen Newton erzeugen können, sind im Spielzeug- und Modellbaubereich beliebt, werden aber auch von Militär und Polizei als Drohne für Aufklärungs- und Überwachungsaufgaben eingesetzt. Diese Diplomarbeit befasst sich mit den theoretischen Grundlagen der Steuerung eines Quadrokopters und entwickelt darauf aufbauend eine kostengünstige Steuerplatine für einen Modellquadrokopter.
Die theoretischen Grundlagen enthalten eine Untersuchung der Dynamik eines frei fliegenden Quadrokopters, bei der Bewegungsgleichungen hergeleitet und mit den Ergebnissen verglichen werden, die in "Design and control of quadrotors with application to autonomous flying" ([Bou07]) vorgestellt wurden. Weiterhin wird die Funktionsweise verschiedener Sensoren beschrieben, die zur Bestimmung der aktuellen räumlichen Ausrichtung geeignet sind, und es werden Verfahren besprochen, mit denen die Ausrichtung aus den Messwerten dieser Sensoren abgeschätzt werden kann. Zusätzlich wird in den Schiefkörper der Quaternionen eingeführt, in dem dreidimensionale Rotationen kompakt dargestellt und effizient verkettet werden können.
Daran anschließend wird die Entwicklung einer einfachen Steuerplatine beschrieben, die sowohl einen autonomen Schwebeflug als auch Fernsteuerung ermöglicht. Die Platine wurde auf einem X-Ufo-Quadrokopter der Firma Silverlit entwickelt und getestet, der daher ebenfalls vorgestellt wird. Die eingesetzten Bauteile und deren Zusammenspiel werden besprochen. Dabei ist insbesondere die WiiMotionPlus hervorzuheben, die als kostengünstiges Gyrosensormodul verwendet wird. Daneben werden verschiedene Aspekte der Steuersoftware erläutert: die Auswertung der Sensordaten, die Zustandsschätzung mit Hilfe des expliziten komplementären Filters nach Mahony et al. ([MHP08]), die Umsetzung des Ausrichtungsreglers sowie die Erzeugung der Steuersignale für die Motoren. Sowohl die Steuersoftware als auch Schaltplan und Platinenlayout der Steuerplatine liegen dieser Arbeit auf einer CD bei. Schaltplan und Platinenlayout sind zusätzlich im Anhang der Arbeit abgedruckt.
Modern Internet and Intranet techniques, such as Web services and virtualization, facilitate the distributed processing of data providing improved flexibility. The gain in flexibility also incurs disadvantages. Integrated workflows forward and distribute data between departments and across organizations. The data may be affected by privacy laws, contracts, or intellectual property rights. Under such circumstances of flexible cooperations between organizations, accounting for the processing of data and restricting actions performed on the data may be legally and contractually required. In the Internet and Intranet, monitoring mechanisms provide means for observing and auditing the processing of data, while policy languages constitute a mechanism for specifying restrictions and obligations.
In this thesis, we present our contributions to these fields by providing improvements for auditing and restricting the data processing in distributed environments. We define formal qualities of auditing methods used in distributed environments. Based on these qualities, we provide a novel monitoring solution supporting a data-centric view on the distributed data processing. We present a solution for provenance-aware policies and a formal specification of obligations offering a procedure to decide whether obligatory processing steps can be met in the future.
Within the scope of this bachelor thesis, a survey targeting the alumni of the Department 4: Computer Science of the University of Koblenz-Landau was planned, realized and evaluated. The goal was to support the Task Force Bachelor Master that was in charge of the re-accreditation process of the study courses. At first, the theoretical fundament of the survey design was acquired via desk research. Moreover, the analysis of past surveys of similar character lead to getting an impression of the requirements. Under consideration of recent changes, a survey prototype was created and improved following the insights from a pre-test. Using the open source tool LimeSurvey, the final version was implemented. The platform was used as the technical basis of the survey. The recipients included members of alumni clubs as well as recent alumni from the last years.
The survey lead to insights about the satisfaction of the alumni with their study course and the study situation in general. Furthermore, the opinion regarding two new master courses, E-Government and Web Science, was requested. The feedback from four of the study courses was enough to give significant results, for the other five courses it was only possible to interpret the general statements. All in all, there was a high rate of satisfaction with the studies.
Additionally, it was possible to collect suggestions for improvements and criticism. The main topics were internationality, emphasis on study topics, freedom of choice/specialization and relevancy to practice. As a result of the survey, a recommendation was verbalized, that should lead to an improvement in quality and need of the teaching in the Department 4: Computer Science in combination with the detailed results.
Gartner predicts that 33 per cent of total accesses to Business Intelligence (BI) functionalities will be done until 2013 using mobile devices. While mobile devices have already spread to a high extent in private life they have recently become more and more part of the professional life as well and businesses are seeking to develop smart scenarios on how to integrate the new technologies in their processes. The development of mobile software applications is also booming in the field of BI. The research topic of Mobile Business Intelligence (mBI) is focussing on how to expand traditional BI concepts to the new mobility dimension thus enabling to apply BI functionalities on mobile devices, such as smartphones and tablet computers. The increasing significance of mBI for research in combination with the tremendous economic growth potential forecasted for the next years is the driver for writing this thesis. The main aspect of the present thesis is a concept on how to develop a consistent mBI Strategy aligning all structures, processes and stakeholders to one standard set of goals and guidelines. Crucial points when implementing an mBI strategy are the definition of goals, the identification of risks and opportunities, the adaptation of mBI to the user context, the integration of mBI into the existing IT landscape, as well as a proper set-up of system architectures and security concepts. Besides analyzing the aspect of mBI strategy this thesis also considers the market situation of mBI. Clearly defined goals and the systematic development of a consistent mBI strategy which is in line with these goals can be considered as a crucial prerequisite for companies to successfully implement mBI.
Especially e-government projects have a complex stakeholder structure: governments, businesses, non-profits and private stakeholders in different forms and roles are involved or affected by e-government projects. Consequently, the success of ICT projects critically depends on the integration of different stakeholder groups in the design processes of e-government solutions. In this context, stakeholder participation is sought therefore useful initiatives like open government and good governance drive this process forward. Although it is important to analyze the objectives, expectations and power characteristics of project participants and project stakeholders, the determinations of the stakeholder groups through a so called stakeholder analysis are insufficiently methodically developed.
The aim of this bachelor thesis is to pick up the stakeholder theories, stakeholder participation theories, stakeholder analysis and transfer it to an administrative level as well as to check their applicability. This will be done by explaining and systematizing appropriate procedures for the classification and mapping of stakeholder groups, through well-known stakeholder theories of Freeman, Mitchel and Rowley. In order to generate recommendations for future e-government projects, the application of stakeholder theories in two e-government projects with stakeholder involvement will be reviewed. It is also important to work out how stakeholder groups can be actively involved in the developmental processes in concrete e-government projects by using Web 2.0 possibilities. The role of Web 2.0 applications as an additional channel of communication and participation tool will be presented and evaluated.
The result is a guide, which supports successful participation of stakeholders in projects, by analyzing the process for stakeholder identification, stakeholder grouping and prioritization and showing instructions and benefits for using Web 2.0.
This doctoral thesis concerns the theoretical basis, development and validation of a multipart instrument to provide students of educational sciences with some feedback about their competence-development (instrument KIPBI) and report to their experiences in practical training (instrument EIPRA). It thus supports the reflection capability of the student teachers. Both instruments are part of an online self-assessment (Tour 3-RLP), which is similar to the Career-Counselling for Teachers (CCT, see cct-germany.de) but unlike this, does not focus on ability but on competence-development. The instruments serve to promote the professional development of student teachers. This is a goal of the reformed concept of teacher training in Rhineland-Palatinate, the so-called KMK-standards for teacher training and education, the Rhineland-Palatinate "Framework School Quality" as well as of handouts and manuals for the implementation of in-depth practical training in teacher education. The first part of this dissertation describes the theoretical framework for the development of instruments for the "CCT-Tour 3-RLP" starting with the issue of professionalization in teacher profession. Historical dimensions and their associated approaches to teacher education research are manifold. They range from the aspect of "teacher personality" to the implementation of teaching-standards and standards for teacher education and output orientation. While within the 60s and 70s the personality approach was pivotal in teacher education research, nowadays expertise-development and models of skills-development are discussed as central issues. Therefore, the theory section describes the influence of previous research-paradigms and their semantic content upon the current trend. As one part of the analysis the construct of "teacher self-efficacy" will be explained, along topological and typological models of competence-development.
Furthermore the practical elements of teacher education and their contribution to the professionalization of future teachers are presented. Professional reflection is assumed to be a basis for developing expertise. Therefore it is necessary to investigate how theoretical knowledge can be "transferred" to practical performance. A unifying theory connecting the integration hypothesis (assuming that knowledge is directly transferable into practice) with the differentiation hypothesis (teacher skills form their own knowledgebase independent from both theoretical and practical knowledge) is provided by cognitive psychology (particularly by research on expertise). Endpoint of the theoretical discourse is the evaluation of the referred theoretical positions and their meaning for the Rhineland-Palatinate reform of teacher education and teacher training and the role that the "Tour 3-RLP" is going to play in this context.In the empirical part the methodical and methodological steps for validation of the instruments are discussed. At first the Swiss standards for teacher profession (developed by the Pädagogische Hochschule Schwyz, Central Switzerland) are presented. They can serve as a model building a competency-oriented tool that refers to competency stages.
An analysis of various methods for the setting of cut-scores aiming to develop appropriate competency levels is also a fundament for the procedures developed in the context of the empirical investigations. The results of the pilot-study and a follow-up study conducted with both described instruments (KIPBI and EIPRA) show that the instruments for competence-measurement fulfil the requirements of psychometric criteria (like a scale-structure) and tend to support student teachers´ self-reflection. Core concern of both instruments is the promotion of students, realized by the online-self-assessment by the use of appropriate feedback structures and related recommendations for action.The final chapter of this thesis includes the discussion of the results of the validation and implementation study. This final view is devoted to the question whether or not competency-modeling or standard-based approaches to professionalization are the only possible accesses to map and explain skills development. The role of reflection seems to be important for both the integral and the differential approach and interconnects them.
Technical products have become more than practical tools to us. Mobile phones, for example, are a constant companion in daily life. Besides purely pragmatic tasks, they fulfill psychological needs such as relatedness, stimulation, competence, popularity, or security. Their potential for the mediation of positive experience makes interactive products a rich source of pleasure. Research acknowledged this: in parallel to the hedonic/utilitarian model in consumer research, Human-Computer Interaction (HCI) researchers broadened their focus from mere task-fulfillment (i.e., the pragmatic) to a holistic view, encompassing a product's ability for need-fulfillment and positive experience (i.e., the hedonic). Accordingly, many theoretical models of User Experience (UX) acknowledge both dimensions as equally important determinants of a product's appeal: pragmatic attributes (e.g., usability) as well as hedonic attributes (e.g., beauty). In choice situations, however, people often overemphasize the pragmatic, and fail to acknowledge the hedonic. This phenomenon may be explained by justification. Due to their need for justification, people attend to the justifiability of hedonic and pragmatic attributes rather than to their impact on experience. Given that pragmatic attributes directly contribute to task-fulfillment, they are far easier to justify than hedonic attributes. People may then choose the pragmatic over the hedonic, despite a true preference for the hedonic. This can be considered a dilemma, since people choose what is easy to justify and not what they enjoy the most. The present thesis presents a systematic exploration of the notion of a hedonic dilemma in the context of interactive products.
A first set of four studies explored the assumed phenomenon. Study 1 (N = 422) revealed a reluctance to pay for a hedonic attribute compared to a pragmatic attribute. Study 2 (N = 134) demonstrated that people (secretly) prefer a more hedonic product, but justify their choice by spurious pragmatic advantages. Study 3 (N = 118) confronted participants with a trade-off between hedonic and pragmatic quality. Even though the prospect of receiving a hedonic product was related to more positive affect, participants predominantly chose the pragmatic, especially those with a high need for justification. This correlation between product choice and perceived need for justification lent further support to the notion that justification lies at the heart of the dilemma. Study 4 (N = 125) explored affective consequences and justifications provided for hedonic and pragmatic choice. Data on positive affect suggested a true preference for the hedonic - even among those who chose the pragmatic product.
A second set of three studies tested different ways to reduce the dilemma by manipulating justification. Manipulations referred to the justifiability of attributes as well as the general need for justification. Study 5 (N = 129) enhanced the respective justifiability of hedonic and pragmatic choice by ambiguous product information, which could be interpreted according to latent preferences. As expected, enhanced justifiability led to an increase in hedonic but not in pragmatic choice. Study 6 (N = 178) manipulated the justifiability of hedonic choice through product information provided by a "test report", which suggested hedonic attributes as legitimate. Again, hedonic choice increased with increased justifiability. Study 7 (N = 133) reduced the general need for justification by framing a purchase as gratification. A significant positive effect of the gratification frame on purchase rates occurred for a hedonic but not for a pragmatic product.
Altogether, the present studies revealed a desire for hedonic attributes, even in interactive products, which often are still understood as purely pragmatic "tools". But precisely because of this predominance of pragmatic quality, people may hesitate to give in to their desire for hedonic quality in interactive products - at least, as long as they feel a need for justification. The present findings provide an enhanced understanding of the complex consequences of hedonic and pragmatic attributes, and indicate a general necessity to expand the scope of User Experience research to the moment of product choice. Limitations of the present studies, implications for future research as well as practical implications for design and marketing are discussed.
Die wesentliche Zielsetzung der Bachelor-Arbeit war es, entlang der Anforderungen an DMS/WMS aus dem DOMEA-Konzept und aus dem Kommunalen Gebietsrechenzentrum Koblenz (KGRZ) verschiedene Systeme zu evaluieren. Weiteres Ziel war es, ein System, das die Anforderungen am besten erfüllt, zu identifizieren. Entlang der Evaluation wurde exemplarisch der Workflow des KGRZ untersucht, bewertet und ggf. angepasst. Des Weiteren wurde auf die Frage eingegangen, ob ein einheitliches System im Rahmen des Föderalismus nicht nur in Koblenz sondern auch Rheinland-Pfalz weit eingesetzt werden kann, oder ob ämterspezifische Lösungen vorteilhafter sind.
Audiences' movie evaluations have often been explored as effects of experiencing movies. However, little attention has been paid to the evaluative process itself and its determinants before, during, and after movie exposure. Moreover, until recently, research on the subjective assessment of specific film features (e.g., story, photography) has played a less important role. Adding to this research, this dissertation introduces the idea of subjective movie evaluation criteria (SMEC) and describes the scale construction for their measurement and its validation process. Drawing on social cognition theories, SMEC can be defined as standards that viewers use for assessing the features of films and conceptualized as mental representations of - or attitudes towards - specific movie features guiding cognitive and affective information processing of movies and corresponding evaluative responses. Studies were conducted in five phases to develop and validate scales for measuring and examining the structure of SMEC. In Phase I, open-ended data were categorized and content validated via a modified structure formation technique and items were developed. Subsequently in Phase II, participants completed an online questionnaire including revised and pilot-tested items. Exploratory factor analyses were iteratively applied to explore the latent structure and to select items. The resulting 8-factor model was cross-validated with different samples in Phase III applying confirmatory factor analyses which yielded good fit indices, thereby supporting structural validity. In Phase IV, latent state"trait analyses were carried out to examine the reliability, occasion specificity, common consistency, and method specificity of the eight dimensions. All factors - Story Verisimilitude, Story Innovation, Cinematography, Special Effects, Recommendation, Innocuousness, Light-heartedness, and Cognitive Stimulation - are reliable and are largely determined by stable individual differences, albeit some of them also show substantial systematic, but unstable effects due to the situation or interaction. These results provide evidence for the substantive validity of the SMEC scales. Finally, in Phase V the nomological network of SMEC was explored (external validity by examining correlations with related constructs like film genre preferences and personality traits). Taken together, whereas the SMEC concept - compatible with contemporary social cognition theories - provides a framework to theorize and address research questions about the role of movie evaluation criteria and evaluative processes, the SMEC scales are the proper tool for investigating the role of these criteria and the processes they are involved in.
Augmented Reality bedeutet eine reale Umgebung mit, meistens grafischen, virtuellen Inhalten zu erweitern. Oft sind dabei die virtuellen Inhalte der Szene jedoch nur ein Overlay und interagieren nicht mit den realen Bestandteilen der Szene. Daraus ergibt sich ein Authentizitätsproblem für Augmented Reatliy Anwendungen. Diese Arbeit betrachtet Augmented Reality in einer speziellen Umgebung, mit deren Hilfe eine authentischere Darstellung möglich ist. Ziel dieserArbeitwar die Erstellung eines Systems, das Zeichnungen durch Techniken der Augmented Reality mit virtuellen Inhalten erweitert. Durch das Anlegen einer Repräsentation soll es der Anwendung dabei möglich sein die virtuellen Szeneelementemit der Zeichnung interagieren zu lassen. Dazu wurden verschiedene Methoden aus den Bereichen des Pose Tracking und der Sketch Recognition disktutiert und für die Implementierung in einem prototypischen System ausgewählt. Als Zielhardware fungiert ein Android Smartphone. Kontext der Zeichnungen ist eine Dungeon Karte, wie sie in Rollenspielen vorkommt. Die virtuellen Inhalte nehmen dabei die Form von Bewohnern des Dungeons an, welche von einer Agentensimulation verwaltet werden. Die Agentensimulation ist Gegenstand einer eigenen Diplomarbeit [18]. Für das Pose Tracking wurde ARToolkitPlus eingesetzt, ein optisches Tracking System, das auf Basis von Markern arbeitet. Die Sketch Recognition ist dafür zuständig die Inhalte der Zeichnung zu erkennen und zu interpretieren. Dafür wurde ein eigener Ansatz implementiert der Techniken aus verschiedenen Sketch Recognition Systemen kombiniert. Die Evaluation konzentriert sich auf die technischen Aspekte des Systems, die für eine authentische Erweiterung der Zeichnung mit virtuellen Inhalten wichtig sind.
Replikation einer Multi-Agenten-Simulationsumgebung zur Überprüfung auf Integrität und Konsistenz
(2012)
In dieser Master -Arbeit möchte ich zunächst eine Simulation vorstellen, mit der das Verhalten von Agenten untersucht wird, die in einer generierten Welt versuchen zu über leben und dazu einige Handlungsmöglichkeiten zur Auswahl haben. Anschließend werde ich kurz die theoretischen Aspekte beleuchten, welche hier zu Grunde liegen. Der Hauptteil meiner Arbeit ist meine Replikation einer Simulation, die von Andreas König im Jahr 2000 in Java angefertigt worden ist [Kö2000] . Ich werde hier seine Arbeit in stark verkürzter Form darstellen und anschließend auf meine eigene Entwicklung eingehen.
Im Schlussteil der Arbeit werde ich die Ergebnisse meiner Simulation mit denen von Andreas König vergleichen und die verwendeten Werkzeuge (Java und NetLogo) besprechen. Zum Abschluss werde ich in einem Fazit mein Vorhaben kurz zusammenfassen und berichten was sich umsetzen ließ, was nicht funktioniert hat und warum.