Filtern
Dokumenttyp
- Diplomarbeit (14) (entfernen)
Sprache
- Englisch (14) (entfernen)
Schlagworte
- 101companies (1)
- API Analysis (1)
- API Migratiom (1)
- Adobe Flex (1)
- Automatisches Beweisverfahren (1)
- Beschreibungslogik (1)
- Casual Games (1)
- Computational biology (1)
- Defi-Now! (1)
- Defibrillator (1)
- Delta (1)
- Design Pattern (1)
- Distance Vector Routing (1)
- Distanz Vektor Routing (1)
- Dreidimensionale Bildverarbeitung (1)
- E-Hyper Tableau (1)
- E-KRHyper (1)
- Entwurfsmuster (1)
- Erste Hilfe (1)
- Facebook Application (1)
- First aid (1)
- GPGPU (1)
- Grails (1)
- Grails 1.2 (1)
- Hypertableaux (1)
- Incremental Algorithms (1)
- Java <Programmiersprache> (1)
- Logik (1)
- MapReduce (1)
- Maschinelles Sehen (1)
- Matching (1)
- Mediator framework (1)
- Natural Feature Tracking (1)
- Netzwerk Routing (1)
- Routing Information Protocol (1)
- Routing Information Protokoll (1)
- Schlussfolgern (1)
- Security Routing (1)
- Sicherheit Routing (1)
- Simulationswerkzeug (1)
- Smartphone Applikation (1)
- Social Games (1)
- Softwareentwicklung (1)
- Softwareergonomie (1)
- Softwarewartung (1)
- Systembiologie (1)
- Taxonomy (1)
- Usability (1)
- Visibility Skeleton (1)
- Vocabulary Trainer (1)
- Web-application framework (1)
- Web-programming technologies (1)
- Wikipedia (1)
- by-stander effect (1)
- description logic (1)
- distinct object identifiers (1)
- hypertableaux (1)
- shiq (1)
- smartphone app (1)
- unique name assumption (1)
- usability study (1)
Institut
- Fachbereich 4 (14) (entfernen)
In Silico simulation of biological systems is an important sub area of computational biology (system biology), and becomes more and more an inherent part for research. Therefore, different kinds of software tools are required. At present, a multitude of tools for several areas exists, but the problem is that most of the tools are essentially application specific and cannot be combined. For instance, a software tool for the simulation of biochemical processes is not able to interact with tools for the morphology simulation and vice versa. In order to obtain realistic results with computer-aided simulations it is important to regard the biological system in its entirety. The objective is to develop a software framework, which provides an interface structure to combine existing simulation tools, and to offer an interaction between all affiliated systems. Consequently, it is possible to re-use existing models and simulation programs. Additionally, dependencies between those can be defined. The system is designed to interoperate as an extendable architecture for various tools. The thesis shows the usability and applicability of the software and discusses potential improvements.
Zur Entwicklung von Webanwendungen und Webseiten existieren viele verschiedene Technologien und Konzepte. Jede dieser Technologien implementiert bestimmte Anforderungen, wie z.B. das Erzeugen von Inhalten oder die Kommunikation zwischen Client und Server. Verschiedene Konzepte helfen, diese Technologien innerhalb einer Webanwendung zusammenzufügen. Nicht zuletzt Architekturstile und -muster gehören zu diesen Konzepten. Die Diplomarbeit beschreibt einen Ansatz zur Erstellung einer Taxonomie dieser Technologien und Konzepte unter Zuhilfenahme der freien Enzyclopädie Wikipedia, im speziellen der Kategorie "Web-Application Framework". Unser 101companies Projekt benutzt Implementationen, um die einem Web-Application-Framework zugrunde liegenden Technologien zu identifizieren und zu klassifizieren. Innerhalb des Projekts werden Taxonomien und Ontologien mit Hilfe dieser Klassifikationen erstellt. Zusätzlich beschreibt die Ausarbeitung, wie nützliche Web-Application-Frameworks mit der Hilfe von Wikipedia priorisiert werden. Abschließend enthält die Diplomarbeit auch die Dokumentation der betreffenden Implementationen.
This paper introduces Vocville, a causal online game for learning vocabularies. I am creating this application for my master thesis of my career as a "Computervisualist" (computer visions) for the University of Koblenz - Landau. The application is an online browser game based on the idea of the really successful Facebook game FarmVille. The application is seperated in two parts; a Grails application manages a database which holds the game objects like vocabulary, a Flex/Flash application generates the actual game by using these data. The user can create his own home with everything in it. For creating things, the user has to give the correct translation of the object he wants to create several times. After every query he has to wait a certain amount of time to be queried again. When the correct answer is given sufficient times, the object is builded. After building one object the user is allowed to build others. After building enough objects in one area (i.e. a room, a street etc.) the user can activate other areas by translating all the vocabularies of the previous area. Users can also interact with other users by adding them as neighbors and then visiting their homes or sending them gifts, for which they have to fill in the correct word in a given sentence.