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Frühere Publikationen belegen die Bedeutung von Einleitungen aus Abwasserreinigungsanlagen für den Eintrag von organischen und anorganischen Chemikalien (=Mikroverunreinigungen) in die aquatische Umwelt. Von dort können diese Mikroverunreinigungen in das Grundwasser gelangen - und schließlich in das Trinkwasser - oder führen zu mannigfachen Auswirkungen in aquatischen Organismen, beispielsweise die Entwicklung multipler Resistenzen von Bakterien. Daher wird derzeit eine Erweiterung des Abwasserreinigungsprozesses diskutiert, um den Eintrag dieser Mikroverunreinigungen zu reduzieren.
Die vorliegende Arbeit setzte sich in diesem Zusammenhang zum Ziel ökotoxikologische Auswirkungen der Abwasserozonierung, als tertiäre Reinigungsstufe, anhand von speziell entwickelten Testverfahren unter Verwendung der Spezies Gammarus fossarum (Koch) auf verschiedenen Ebenen der ökologischen Komplexität zu untersuchen. Um dieses Ziel zu erreichen, wurden verschiedenste Studien unter Labor- sowie Halbfreilandbedingungen durchgeführt. Zunächst wurde die Sensitivität der Testspezies mittels einer vierwöchigen Exposition gegenüber sekundär behandeltem Abwasser der Abwasserreinigungsanlage (ARA) Wüeri, Schweiz, untersucht. Diese Untersuchung belegte statistisch signifikante Reduktionen der Fraßleistung, der Assimilation sowie physiologischer Endpunkte, welche Auswirkungen auf Reproduktion sowie Populationsentwicklung vermuten lassen. In einer weiteren Untersuchung wurde eine Fraßpräferenz von G. fossarum für Laubscheiben festgestellt, die in ozoniertem Abwasser konditioniert wurden, über solche, konditioniert in nicht ozoniertem (=sekundär behandeltem) Abwasser. Diese Präferenz scheint auf eine veränderte laubassoziierte mikrobielle Gemeinschaft zurückzuführen zu sein. Eine Reihe von Laboruntersuchungen belegte zudem eine statistisch signifikant erhöhte Fraßrate von G. fossarum, welche gegenüber ozoniertem Abwasser der ARA Wüeri - unabhängig davon, ob die Ozonierung auf der ARA selbst oder unter Laborbedingungen durchgeführt wurde - exponiert wurden, verglichen mit nicht ozoniertem Abwasser. Diese Experimente lassen zudem die Schlussfolgerung zu, dass die Veränderungen der organischen Matrix, welche durch die Anwendung der Ozonierung hervorgerufen werden, nicht für die erhöhte Fraßrate von Gammarus verantwortlich sind, da sich die mittlere Fraßrate nur geringfügig zwischen sekundär und ozonbehandeltem Abwasser, welches kaum Mikroverunreinigungen enthielt, unterschied. Auch konnte gezeigt werden, dass Veränderungen im Profil des gelösten organischen Kohlenstoffs (DOC) die Fraßrate nicht beeinflussen. Zudem untermauern in situ Expositionssysteme, welche direkt im Vorfluter Anwendung fanden, die Resultate der Laborstudien. Diese Experimente zeigten lediglich während der Einleitung von sekundär behandeltem Abwasser unterhalb der Einleitung der ARA signifikant reduzierte Fraßraten verglichen mit einer Kontrollstelle direkt oberhalb der Einleitung. Während der Einleitung von ozoniertem Abwasser sind, jedoch, keine Reduktionen in den Fraßraten feststellbar. Schließlich konnten auch Populationsstudien einen höheren Fraß, sowie eine höhere Populationsgröße von G. fossarum, bei einer Exposition gegenüber ozonbehandeltem Abwasser, verglichen mit sekundär behandeltem Abwasser belegen.
Zusammenfassend legt die vorliegende Arbeit dar, dass die Behandlung von Abwasser mit Ozon geeignet ist, durch die Reduktion von Mikroverunreinigungen, die Ökotoxizität zu reduzieren. Daher könnte diese Technologie helfen die Vorgaben der Wasserrahmenrichtlinie, auch unter den vorhergesagten Klimawandelszenarien, welche einen höheren Abwasseranteilen im Vorfluter während der Sommermonate vermuten lassen, einzuhalten. Jedoch werden durch die Anwendung von Ozon auch Nebenprodukte gebildet werden, welche eine höhere Ökotoxizität aufweisen als deren Muttersubstanzen. Daher sollte im Falle der Etablierung dieser Technologie ein weitergehendes chemisches und ökotoxikologisches Monitoring erfolgen.
We present the user-centered, iterative design of Mobile Facets, a mobile application for the faceted search and exploration of a large, multi-dimensional data set of social media on a touchscreen mobile phone. Mobile Facets provides retrieval of resources such as places, persons, organizations, and events from an integration of different open social media sources and professional content sources, namely Wikipedia, Eventful, Upcoming, geo-located Flickr photos, and GeoNames. The data is queried live from the data sources. Thus, in contrast to other approaches we do not know in advance the number and type of facets and data items the Mobile Facets application receives in a specific contextual situation. While developingrnMobile Facets, we have continuously evaluated it with a small group of fifive users. We have conducted a task-based, formative evaluation of the fifinal prototype with 12 subjects to show the applicability and usability of our approach for faceted search and exploration on a touchscreen mobile phone.
The paper is devoted to solving the problem of assessing the quality of the medical electronic service. A variety of dimensions and factors of quality, methods and models applied in different scopes of activity for assessing quality of service is researched. The basic aspects, requirements and peculiarities of implementing medical electronic services are investigated. The results of the analysis and the set of information models describing the processes of assessing quality of the electronic service "Booking an appointment with a physician" and developed for this paper allowed us to describe the methodology and to state the problem of the assessment of quality of this service.
Diese Bachelorarbeit beschäftigt sich mit dem Vergleich bezüglich der Ähnlichkeit von aufgezeichneten WLAN-Mustern bei der Nachverfolgung eines Pfades durch die Straßen einer großen Stadt. Sowohl ein nur auf MAC-Adressen basierender Vergleich als auch die Miteinbeziehung von RSSI-Werten ist untersucht worden, wobei die Lokalisierungsgenauigkeit bewertet wurde. Methoden für die Erkennung unterschiedlicher Typen und Kombinationen von Schleifen in dem Pfad werden gezeigt, ebenso wie der Versuch, den Grad urbaner Bebauung in der Umgebung des Benutzers abzuschätzen, indem die empfangene Signalstärke und der Signal-Rausch-Abstand von GPS-Satelliten und GSM-Funkmasten ausgewertet wurde.
Um die Annäherung eines Benutzers an einen bestimmten Punkt auf einem großen öffentlichen Platz zu beobachten, wurde die Absorption von WLAN-Signalen durch den menschlichen Körper berücksichtigt. Abschließend werden die Ergebnisse eines Vergleichs zwischen der Rechenleistung eines modernen Smartphones und der Alternative einer entfernten Berechnung auf einem Server inklusive der Datenübertragung über das Mobilfunknetz vorgestellt.
Designing Core Ontologies
(2011)
One of the key factors that hinders integration of distributed, heterogeneous information systems is the lack of a formal basis for modeling the complex, structured knowledge that is to be exchanged. To alleviate this situation, we present an approach based on core ontologies. Core ontologies are characterized by a high degree of axiomatization and formal precision. This is achieved by basing on a foundational ontology. In addition, core ontologies should follow a pattern-oriented design approach. By this, they are modular and extensible. Core ontologies allow for reusing the structured knowledge they define as well as integrating existing domainrnknowledge. The structured knowledge of the core ontologies is clearly separated from the domain-specific knowledge. Such core ontologies allow for both formally conceptualize their particular fields and to be flexibly combined to cover the needsrnof concrete, complex application domains. Over the last years, we have developed three independent core ontologies for events and objects, multimedia annotations, and personal information management. In this paper, we present the simultaneousrnuse and integration of our core ontologies at the example of a complex, distributed socio-technical system of emergency response. We describe our design approach for core ontologies and discuss the lessons learned in designing them. Finally, we elaborate on the beauty aspects of our core ontologies.
The paper is devoted to solving a problem of the development of the website of Russian municipal policlinics and provides a selection of a set of elements which should be posted on a website. Such elements are necessary to provide citizens with correct and ergonomic e-services. The insufficient development of an infrastructure of institutions of public and municipal administration (particularly, healthcare institutions) in Russia made it necessary to analyze webresources used in different countries at different levels of providing medical services. The information resources of medical treatment facilities of the United Kingdom, of the United Statesrnof America and of the Federal Republic of Germany were researched separately for three existing economic models of healthcare. A set of criteria for the assessment of medical webresources was developed.
This paper introduces Vocville, a causal online game for learning vocabularies. I am creating this application for my master thesis of my career as a "Computervisualist" (computer visions) for the University of Koblenz - Landau. The application is an online browser game based on the idea of the really successful Facebook game FarmVille. The application is seperated in two parts; a Grails application manages a database which holds the game objects like vocabulary, a Flex/Flash application generates the actual game by using these data. The user can create his own home with everything in it. For creating things, the user has to give the correct translation of the object he wants to create several times. After every query he has to wait a certain amount of time to be queried again. When the correct answer is given sufficient times, the object is builded. After building one object the user is allowed to build others. After building enough objects in one area (i.e. a room, a street etc.) the user can activate other areas by translating all the vocabularies of the previous area. Users can also interact with other users by adding them as neighbors and then visiting their homes or sending them gifts, for which they have to fill in the correct word in a given sentence.
This paper documents the development of an abstract physics layer (APL) for Simspark. After short introductions to physics engines and Simspark, reasons why an APL was developed are explained. The biggest part of this paper describes the new design and why certain design choices were made based on requirements that arose during developement. It concludes by explaining how the new design was eventually implemented and what future possibilities the new design holds.