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The term "Augmented Reality (AR)" denotes the superposition of additional virtual objects and supplementary information over real images. The joint project Enhanced Reality (ER)1 aims at a generic AR-system. The ER-project is a cooperation of six different research groups of the Department of Computer Science at the University of Koblenz-Landau. According to Ronald Azuma an AR-system combines real and virtual environments, where the real and virtual objects are registered in 3-D, and it provides interactivity in real time [Azu97]. Enhanced Reality extends Augmented Reality by requiring the virtual objects to be seamlessly embedded into the real world as photo-realistic objects according to the exact lighting conditions. Furthermore, additional information supplying value-added services may be displayed and interaction of the user may even be immersive. The short-term goal of the ER-project is the exploration of ER-fundamentals using some specific research scenarios; the long-term goal is the development of a component-based ER-framework for the creation of ER-applications for arbitrary application areas. ER-applications are developed as single-user applications for users who are moving in a real environment and are wearing some kind of visual output device like see-through glasses and some mobile end device. By these devices the user is able to see reality as it is, but he can also see the virtual objects and the additional information about some value-added service. Furthermore he might have additional devices whereby he can interact with the available virtual objects. The development of a generic framework for ER-applications requires the definition of generic components which are customizable and composable to build concrete applications and it requires a homogeneous data model which supports all components equally well. The workgroup "Software Technology"2 is responsible for this subproject. This report gives some preliminary results concerning the derivation of a component-based view of ER. There are several augmented reality frameworks like ARVIKA, AMIRE, DWARF, MORGAN, Studierstube and others which offer some support for the development of AR-applications. All of them ease the use of existing subsystems like AR-Toolkit, OpenGL and others and leverage the generation process for realistic systems by making efficient use of those subsystems. Consequently, they highly rely on them.
This paper describes the development of security requirements for non-political Internet voting. The practical background is our experience with the Internet voting within the Gesellschaft für Informatik (GI - Informatics Society) 2004 and 2005. The theoretical background is the international state-of-the-art of requirements about electronic voting, especially in the US and in Europe. A focus of this paper is on the user community driven standardization of security requirements by means of a Protection Profile of the international Common Criteria standard.
Semantic descriptions of non-textual media available on the web can be used to facilitate retrieval and presentation of media assets and documents containing them. While technologies for multimedia semantic descriptions already exist, there is as yet no formal description of a high quality multimedia ontology that is compatible with existing (semantic) web technologies. We explain the complexity of the problem using an annotation scenario. We then derive a number of requirements for specifying a formal multimedia ontology, including: compatibility with MPEG-7, embedding in foundational ontologies, and modularisation including separation of document structure from domain knowledge. We then present the developed ontology and discuss it with respect to our requirements.
Networked RDF graphs
(2007)
Networked graphs are defined in this paper as a small syntactic extension of named graphs in RDF. They allow for the definition of a graph by explicitly listing triples as well as by SPARQL queries on one or multiple other graphs. By this extension it becomes possible to define a graph including a view onto other graphs and to define the meaning of a set of graphs by the way they reference each other. The semantics of networked graphs is defined by their mapping into logic programs. The expressiveness and computational complexity of networked graphs, varying by the set of constraints imposed on the underlying SPARQL queries, is investigated. We demonstrate the capabilities of networked graphs by a simple use case.
Zahlreiche Studien belegen, dass menschliche Bewegungen Informationen über den Akteur in sich bergen. Beobachter sind daher in der Lage, Dinge wie Persönlichkeit, Geschlecht und Gefühlslage allein aus Bewegungen von Menschen zu erkennen. Um dem Ziel nach glaubwürdigen und realistischen virtuellen Charakteren näher zu kommen, verbesserte sich in den letzten Jahren vorwiegend das Aussehen der Charaktere. Dank moderner Techniken und einer rapiden Entwicklung der Computer Hardware können heute visuell extrem realistische Charaktere in virtuellen Echtzeitumgebungen dargestellt werden. Trotz ihrer visuellen Qualität werden sie jedoch in interaktiven Umgebungen häufig als mechanisch wahrgenommen. Diese Störung der Illusion, einem lebendigen, Menschen ähnlichem Lebewesen gegen über zu stehen ist in einem mangelndem menschlichen Verhalten des virtuellen Charakters begründet. Daher können ausdrucksvolle Bewegungen, die einen emotionalen Zustand des Charakters vermitteln, dazu verhelfen dem Menschen ähnlichere und daher glaubwürdigere Charaktere zu realisieren. Im Rahmen dieser Diplomarbeit wird die Umsetzbarkeit eines Systems zur automatischen Generierung emotional expressiver Charakter Animationen untersucht. Übliche Techniken zur Erstellung von Animationen sind sehr aufwendig und zeitintensiv. Um alle möglichen Variationen von Bewegungen in einer interaktiven Umgebung zu erstellen kommen solche Ansätze daher nicht in Frage. Um interaktive Charakter zu ermöglichen, welche in der Lage sind ihre Gefühle zum Ausdruck zu bringen, wird daher diese Problematik im Zuge dieser Diplomarbeit behandelt werden. Einschlägige Literatur aus Forschungsgebieten, welche sich mit Emotionen und Bewegungen befassen werden im Rahmen dieser Arbeit untersucht. Eigenschaften, anhand derer Menschen Emotionen in Bewegungen erkennen, werden technisch in einem Animationssystem umgesetzt, um aus neutralen Animationen emotionale Bewegungen zu generieren. Abschliessend werden die erstellten Ergebnisanimationen in Tests ausgewertet in Bezug auf Erkennbarkeit der Emotionen und Qualität der Ergebnisse.
Die hohen Infrastrukturkosten machen das Überprüfen von Theorien bezüglich großer Rechnernetze zu einer schwierigen und teuren Aufgabe. Ein möglicher Ansatz dieses Problem zu beheben ist die Verwendung von virtueller anstelle von physikalischer Infrastrukur. OPNets IT Guru ist ein Programm, das entworfen wurde zur Simulation großer Netze und zur Repräsentation relevanter Informationen. Es gestattet großflächige Änderungen zu testen oder Theorien zu überpruefen ohne den Aufwand einer physikalischen Infrastruktur.
Due to their confinement to specific host plants or restricted habitat types, Auchenorrhyncha are suitable biological indicators to measure the quality of chalk grassland under different management practices for nature conservation. They can especially be used as a tool to assess the success of restoring chalk grassland on ex-arable land. One objective of this study was to identify the factors which most effectively conserve and enhance biological diversity of existing chalk grasslands or allow the creation of new areas of such species-rich grassland on ex-arable land. A second objective was to link Auchenorrhyncha communities to the different grassland communities occurring on chalk according to the NVC (National Vegetation Classification). Altogether 100 chalk grassland and arable reversion sites were sampled between 1998 and 2002. Some of the arable reversion sites had been under certain grazing or mowing regimes for up to ten years by 2002. Vegetation structure and composition were recorded, and Auchenorrhyncha were sampled three times during the summer of each year using a "vortis" suction sampler. Altogether 110 leafhopper species were recorded during the study. Two of the species, Kelisia occirrega and Psammotettix helvolus, although widespread within the area studied, had not previously been recognized as part of the British fauna. By displaying insect frequency and dominance as it is commonly done for vegetation communities, it was possible to classify preferential and differential species of distinct Auchenorrhyncha communities. The linking of the entomological data with vegetation communities defined by the NVC showed that different vegetation communities were reflected by distinct Auchenorrhyncha communities. Significant differences were observed down to the level of sub-communities. The data revealed a strong positive relationship between the diversity of leafhoppers species and the vegetation height. There was also a positive correlation between the species richness of Auchenorrhyncha and the diversity of plant species. In that context it is remarkable that there was no correlation between vegetation height and botanical diversity. There is a substantial decrease in Auchenorrhyncha species richness from unimproved grassland to improved grassland and arable reversion. The decline of typical chalk grassland and general dry grassland species is especially notable. Consequently, the number of stenotopic Auchenorrhyncha species which are confined to only a few habitat types, are drastically reduced with the improvement of chalk grassland. Improved grassland and arable reversion fields are almost exclusively inhabited by common habitat generalists. The decrease in typical chalk grassland plants due to improvement is mirrored in the decline of Auchenorrhyncha species, which rely monophagously or oligophagously on specific host plants. But even where suitable host plants re-colonize arable reversion sites quickly, there is a considerable delay before leafhoppers follow. That becomes especially obvious with polyphagous leafhoppers like Turrutus socialis or Mocydia crocea, which occur on improved grassland or arable reversion sites only in low frequency and abundance, despite wide appearance or even increased dominance of their host plants. These species can be considered as the most suitable indicators to measure success or failure of long term grassland restoration. A time period of ten years is not sufficient to restore species-rich invertebrate communities on grassland, even if the flora indicates an early success.