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Artificial intelligence (AI) is of rising importance in these days. AI is increasingly used in various company fields. Nonetheless, no high-quality scientific sources could be found stating the use of AI in the field of leadership. This research gap is addressed with this elaboration by performing expert interviews with leaders. In total seventeen companies could be questioned. The results indicate that AI is not widely used in leadership yet since only one company uses it currently and just about 10% of the participants plan the implementation in the closer feature. While the following items ex- plain why companies want to use AI in leadership: Chances for automation, time and cost savings, many important disadvantages and issues prevent companies from actively using it now: No areas of application are known, no need justifies the use, human interactions as a key aspect of leadership is reduced and it is hard to collect all necessary data. Beyond that, it was aimed to identify changes in the field of leadership through the use of AI. This objective could not be addressed due to the limited number of participants using AI in leadership.
Keywords: Leadership, artificial intelligence, transformation, state-of-use
Die Untersuchung der Erwartungen und Anforderungen der Generation Z an Führungskräfte ist sowohl praktisch als auch wissenschaftlich von hoher Relevanz. Praktisch gesehen erfordert der Fachkräftemangel in Deutschland und die veränderten Vorstellungen der Generation Z ein Umdenken bei Führungskräften. Wissenschaftlich besteht eine Forschungslücke, da traditionelle Führungstheorien oft nicht mehr zeitgemäß sind und spezifische Studien zu den Präferenzen der Generation Z fehlen.
Ziel der Masterthesis ist es, diese Lücke durch qualitative Experteninterviews zu schließen und neue Erkenntnisse über die Ansichten der Generation Z zu gewinnen. Dabei sollen Unternehmen unterstützt werden, junge Fachkräfte langfristig zu gewinnen.
Die Methode umfasst eine qualitative Studie mit 14 Interviewpartnern, darunter Mitarbeiter der Generation Z und Führungskräfte. Die semistrukturierten Interviews wurden transkribiert und mithilfe der qualitativen Inhaltsanalyse nach Mayring und der Software MAXQDA ausgewertet. Induktiv wurden Kategorien aus dem Material gebildet.
Die Ergebnisse zeigen, dass die Generation Z authentische, empathische Führung und klare Perspektiven erwartet. Hauptkategorien wie Organisation, soziale Kompetenz, Teamfähigkeit und zukunftsfähige Wege wurden identifiziert. Beide Gruppen betonen die Bedeutung von Befähigung, regelmäßiger Kommunikation, Fairness und Transparenz.
Praktisch implizieren die Ergebnisse, dass Unternehmen praktische Maßnahmen und Weiterentwicklungen vornehmen müssen, um den Bedürfnissen der jungen Generation gerecht zu werden. Für die Forschung bietet die Studie eine Basis für weiterführende quantitative Untersuchungen und ein konzeptionelles Framework zur Darstellung der wichtigsten Kategorien und ihrer Zusammenhänge.
Die Reputation von Unternehmen ist einer zunehmenden Gefahr ausgesetzt, die sich aus der (unreflektierten) Nutzung sozialer Netzwerke durch die eigenen Mitarbeiter ergibt. Die Treiber und Hemmnisse eines solchen Nutzerverhaltens von Arbeitnehmern in sozialen Netzwerken wurden bislang nur unzureichend erforscht. Der vorliegende Beitrag untersucht unter Verwendung der Boundary Theorie am Beispiel der Plattform Facebook, inwieweit die Persönlichkeitsmerkmale Neurotizismus und Extraversion, die Organisationsidentifikation und die Unternehmensreputation ein zustimmendes Verhalten von Nutzern begünstigen. Eine experimentelle Online-Studie mit 494 Probanden zeigt, dass insbesondere eine hohe Unternehmensreputation und Organisationsidentifikation zu einem erhöhten zustimmenden Verhalten führen.
Digital happiness
(2016)
Emotions in the digital world gain more and more importance by the accelerating digitalization of recent years. In everyday life as well as professional and educational environments, the use of media is almost inescapable. This work takes a closer look to the still relatively unknown topic, “Digital Happiness“. In the literature emotions in the digital world are studied increasingly, but concerning the topic of “Digital Happiness” there are not many insights.
In this research the differences between communicating emotions through digital media and face-to-face communications, as well as their impacts, are investigated. The perception and expression of emotions in the real and digital world are considered. Furthermore, a first definition of “Digital Happiness” and a model with the associated determinants that influence “Digital Happiness” is developed.
To achieve these goals, a literature analysis by the method of Webster & Watson (2002) is performed. Therefore, 15 articles are selected and analyzed in more detail to illustrate the current state of research. These articles are organized into a concept matrix. In addition, special phenomena, such as Quantified Self, are closely considered in order to determine other factors. Based on the literature analysis, a qualitative study by the method of Mayring (2014) is performed. It is developed into an interview guideline that serves as the basis for the investigation of the established determinants of the literature analysis. This is confirmed or refuted by 30 interviews with users of information and communication technologies. With the help of the interviews, a large part of the determinants in the literature can be confirmed. Moreover, some new determinants are identified. These results are included into the final model. This model provides a basis for further research in the field of “Digital Happiness“. Finally, different implications for research and practice are found, which reveal the need of further research.
This thesis aims to find models to calculate damages to persons in the context of railway accidents. These models were tested for their applicability for a railway accident database. The reviewed models for injured casualties were identified by a research of literature. Their applicability for the accident database was tested with the aid of average values and sample values. The analysis of fatalities was executed via the combination of collected values of two literature researches. These values were compared to the values of the database.
It was stated that there is a calculation for seriously injured, which may serve more exact values than the calculation of the database, especially when there is more detailed data about the casualties. The calculation of slightly injured couldn't be realized by just beholding the pure damages to persons, because it's only a small part of the costs the responsible company has to pay. For the calculation of fatalities appeared problems with the methodology of the most studies.
Interest in crowdfunding has been increasing in recent years, both from the economy and the scientific community. Besides artists and entrepreneurs, researchers are now also funding their projects through many small contributions from the crowd. However, the perceived use in Germany does not reflect the benefits of a crowdfunding campaign, especially in international comparison. This study investigates this issue by identifying the motives and barriers for crowdfunding in order to formulate recommendations for research institutions to encourage the use of crowdfunding.
By means of a literature review, first insights are gained which are then used to conduct qualitative interviews with eleven researchers who successfully completed a crowdfunding campaign. The results indicate that researchers in Germany use crowdfunding primarily to raise awareness for the subject and the scientific community in general. The initial assumption of the speed of crowdfunding as a motive was contradicted by the experts. The major barriers are the immense effort involved in a campaign and the lack of reputation for the concept of crowdfunding by German scientists. In addition, only subjects and projects with a high public relevance and funding volume of up to five digits are recommended for crowdfunding. Furthermore, the public exposure of the experts during the campaign was identified as an additional barrier.
These findings lead to three recommendations for research institutions to increase the use of crowdfunding: Firstly, universities should raise awareness for the subject of crowdfunding as an additional form of research funding and highlight the benefits of a crowdfunding campaign. Secondly, universities should cooperate with crowdfunding partners and utilize the networking capacities of a university. Lastly, universities should provide support to distribute the workload among interdisciplinary teams in order to enhance the effortreturn ratio of a crowdfunding campaign.
The chosen methodology and the scope of the thesis enable further research that might examine the perspective of the universities and the conditions in other countries. In addition, a largescale quantitative survey is required to validate the identified concepts statistically.
Accidents annually cause high economic damages for concerned persons, companies and the state. To determine the exact costs of a damage is a challenge. Scientific studies differ from each other because of different models of calculation. Due to the fact of a low number of accidents concerning rail transport there are not many studies about how to calculate the costs an accident causes. The aim of this thesis is to give an overview about methods when dealing with these costs and to point out occurring difficulties. Generally, costs of accident can be divided in two categories. One category deals with personal injuries whereas the other focuses on material damages. Personal injuries contain material and immaterial damages. This leads to difficulties in calculation. The main aspect when dealing with personal damages is the loss of manpower, the costs of medical supply and the costs of the recovery of the legal situation. Currently there is no model of how to calculate personal damages concerning rail transport in Germany. The “Bundesamt für Straßenverkehr” developed an extensive model for calculations of costs of accident concerning traffic. It turned out that the death of people has costs round about 1.1 million euro. Severely and slightly injured people cause damages about 106,000 euro and 5,000 euro. This thesis declares that the model is important regarding different aspects of rail transport and that it is based on statistically collected key performance indicators. Furthermore, some approaches, which analyse the value of life, are mentioned. There are large derivations between them. To make a calculation of material damage the current value of the object must be respected. When dealing with the limitation of material damages the focus is on damages concerning infrastructure. In addition, railway infrastructure can be mentioned. With the help of the “Kostenkennwertekatalog” of Deutsche Bahn AG acquisitions costs for certain components of infrastructure can be determined. As a result, they offer a basis for calculating damages.
Neue Technologien und Innovationen stellen heutzutage wichtige Schlüsselelemente der Wachstums und Erfolgssicherung von Unternehmen dar. Durch einen in Geschwindigkeit und Intensität immer schneller zunehmenden Wettbewerb nehmen Innovationen eine immer zentralere Rolle im Praxisalltag von Unternehmen ein. Dieser technische Fortschritt treibt auch in der Wissenschaft das Thema des Innovationsmanagements in den letzten Jahrzehnten immer stärker voran und wird dort ausgiebig diskutiert. Die Bedeutung von Innovationen wächst dabei ebenfalls aus der Sicht der Kunden, welche heutzutage viel differenzierter als früher Produkte und Dienste nachfragen und somit Unternehmen vor neue Herausforderungen stellen. Überdies stellen Innovationen heute ein entscheidendes Bindeglied zwischen Marktorientierung und erhofften Unternehmenserfolg dar. Seit einigen Jahren lässt sich eine Öffnung der Unternehmensgrenzen für externe Quellen wie Kunden, Zulieferer, Universitäten oder teilweise auch Mitbewerber erkennen. Diese Thematik wird innerhalb der betriebswirtschaftlichen Forschung unter dem Begriff Open Innovation diskutiert. Das Paradigma eines innerbetrieblichen, geschlossenen Forschungsund Entwicklungsbetriebs wird darin zugunsten eines gemeinsamen, kollaborativen Prozesses zwischen Unternehmen und den oben erwähnten verschiedenen Partnern aufgelöst. Diese Öffnung des unternehmensinternen Innovationsprozesses erforscht die Wissenschaft insbesondere in Bezug auf die frühen Phasen der Produktentwicklung mit der Fragestellung, inwieweit kollaborative Prozesse den Ideenreichtum und dadurch die Innovationskraft eines Unternehmens erhöhen können. Zahlreiche Fallstudien sind in denletzten Jahren entstanden, welche sich dem Thema Open Innovation angenommen haben. Zumeist wurden dabei einzelne Unternehmen bei der Einführung der "Lead User" Methodik begleitet, an dessen Ende oft wertvolle Ideen für die entsprechenden Unternehmen generiert werden konnten. In den späten Phasen der Produktentwicklung ist eine entsprechende Kundenfokussierung durch die Möglichkeiten der Produktindividualisierung vergleichbar erforscht, wie es sich durch die umfassende Forschung hinsichtlich einer Produktindividualisierung zeigt. Trotz dieser Erkenntnisse hinsichtlich der Potenziale von offenen Innovationsprozessen nutzen viele Unternehmen das Wissen ihrer Kunden unzureichend. Dies erscheint zunächst unverständlich, da die Forschung aufzeigt, dass die Kundeneinbindung als eine vielversprechende Ressource für erfolgreiche Innovationen dienen kann. Die Managementforschung beschäftigt sich dennoch erst in den letzten Jahren verstärkt mit geöffneten Innovationsprozessen " eine Ausnahme stellen dabei jedoch die frühen Arbeiten von Hippel- dar. Bisherige Forschungsergebnisse gehen davon aus, dass eine Einbindung des Kunden besonders in den vorderen und hinteren Phasen des Innovationsprozesses stattfindet. Die Motivation dieser Arbeit liegt nun darin, konkrete Maßnahmen entlang des gesamten Innovationsprozesses zu identifizieren und diese auf ihre Anwendbarkeit hin zu prüfen. Gegenstand der Betrachtungen ist die technologische Innovation Internetprotokoll basiertes Fernsehen (IPTV), welches klassische unidirektionale Informationsangebote " analog zu den Entwicklungen des Internets " zu bidirektional nutzbaren Angeboten ausweitet.
Social Media is a world-wide phenomenon which has drastically changed the way humans communicate, the availability of information, as well as a crucial tool for various businesses. This has also heavily influenced the sporting community which presents the focus of this study. The work aims to examine the self-presentation, on the media platform Instagram, of footballers from FC Bayern Munich, to gain an understanding of how athletes use this medium as a communication and marketing tool to build their brand. Instagram was chosen due to it being a platform on which users post visual images as their primary communication mechanism. There are many social media uses for professional athletes. From the sharing of personal lives, professional highlights, and opinion, to product placement and endorsements, athletes are closer to fans and consumers than ever before. Social media also puts the athlete in charge of the message, image, and content regarding their careers and their lives Ten footballers were selected against specified criteria and examined against Goffman’s theory of self-presentation (1959) to formulate the research question: “Which forms of presentation of football players of FC Bayern Munich ́s Instagram posts achieve the highest user engagement?”
Empirical research analysed the effect of different visual and contextual forms on user engagement rates.
Through the works literature review, individual hypotheses were derived and tested in a quantitative standardized media content analysis. The first 50 Instagram posts of each of the ten FC Bayern Munich football players with the most followers were analyzed using IBM SPSS Statistics software. From the visual aspect seven photo categories were developed which were examined in relation to their engagement rate with the posts. Within the contextual framework, the importance and effect of the number of tags and hashtags used were analyzed.
Findings revealed differences to previous research on an athlete ́s use of written social media outlets such as Facebook and Twitter, as the majority of visual images posted by athletes were in sporty settings, thus reflecting frontpage-performance strategies according to the self-presentation theory. Further results showed that a greater utilization of hashtags and tags do not correlate with a higher impact on the engagement rates. Personal brand management implications for athletes are examined in greater detail in the discussion.
Despite widespread plans of big companies like Amazon and Google to develop unmanned delivery drones, scholarly research in this field is scarce, especially in the information systems field. From technical and legal perspectives, drone delivery in last-mile scenarios is in a quite mature state. However, estimates of user acceptance are varying between high skepticism and exaggerated optimism. This research follows a mixed method approach consisting both qualitative and quantitative research, to identify and test determinants of consumer delivery drone service adoption. The qualitative part rests on ten interviews among average consumers, who use delivery services on a regular basis. Insights gained from the qualitative part were used to develop an online survey and to assess the influence of associated risks on adoption intentions. The quantitative results show that especially financial and physical risks impede drone delivery service adoption. Delivery companies who are currently thinking about providing a delivery drone service may find these results useful when evaluating usage behaviors in the future market for delivery drones.