000 Informatik, Informationswissenschaft, allgemeine Werke
Refine
Document Type
- Bachelor Thesis (5) (remove)
Keywords
- Astrophysik (1)
- Augmented Reality (1)
- Emulation (1)
- Emulator (1)
- Fluidsimulation (1)
- GPGPU (1)
- Game Boy (1)
- KI-Strategie (1)
- Kleine und mittlere Unternehmen (1)
- Künstliche Intelligenz (1)
This thesis deals with the conception and implementation of a prototype emulator software that can be used to play a broad range of Game Boy games on a conventional desktop computer. The development of such an application is a technically demanding task defined by various challenges such as the correct interpretation of machine instructions, graphics emulation, as well as playability and correctness. As there is no accessible official documentation of Game Boy hardware, the emulator was developed based on the knowledge amassed by Game Boy reverse engineers. Nevertheless, an emulator was developed that can already run a large selection of games. The correctness of the implemented components was verified using dedicated test programs.
Künstliche Intelligenz (KI) hat sich in den letzten Jahren in der Gesellschaft stark ver-breitet und auch in Unternehmen einen zunehmenden Einsatz gefunden. Bekannt für den Einsatz sind meistens große internationale Konzerne, welche eine führende Position in den Märkten einnehmen. Um Deutschland als KI-Standort zu stärken, hat deshalb die Bundesregierung 2018 beschlossen, mit 5 Milliarden Euro deutsche Unternehmen in der Verwendung von KI zu fördern. Stand September 2021 wurden von diesen allerdings nur 346 Millionen abgerufen, wodurch sich die Frage stellt, wie besonders kleine und mittlere Unternehmen (KMUs) in Deutschland mit dem Thema KI umgehen.
Ziel dieser Arbeit ist es deshalb, die Perspektive der KMUs auf Akzeptanzkriterien, Hindernisse und Potenziale des Einsatzes von KI zu untersuchen. Um die Forschungs-fragen zu beantworten, wurde eine qualitative Interviewstudie mit fünf KMUs durchge-führt, welche im Anschluss mit dem Ansatz der qualitativen Inhaltsanalyse nach May-ring ausgewertet wurde.
Die Arbeit zeigt, dass Unternehmen ein großes Interesse am Thema KI haben und sich der Einsatz immer weiter verbreitet. KMUs sehen viel Potenzial durch den Einsatz der neuen Technologie, sehen aber noch einige Hindernisse, die es zu überwinden gilt.
In this bachelor thesis a code for astrophysical self-gravitating fluid
simulation is developed. The code runs mainly on the GPU. Minimal
simplifications of the physical model and some parameters for accuracy
and tuning allow simulations to be performed at interactive framerates
on most modern consumer grade computers that feature a dedicated
graphics card. It is used to simulate the birth of stars from a turbulent
molecular cloud. Multiple features of star formation, like accretion
discs and fragmentation, can be observed in the simulation, even when
low particle counts are used.
With global and distributed project teams being increasingly common Collaborative Project Management is becoming the prevalent paradigm for the work in most organisations. Software has for many years been one of the most used tools for supporting Project Management and with the focus on Collaborative Project Management and accompanied by the emergence of Enterprise Collaboration Systems (ECS), Collaborative Project Management Software (CPMS) is gaining increased attention. This thesis examines the capabilities of CPMS for the long-term management of information which not only includes the management of files within these systems, but the management of all types of digital business documents, particularly social business documents. Previous research shows that social content in collaboration software is often poorly managed which poses challenges to meeting performance and conformance objectives in a business. Based on literature research, requirements for the long-term management of information in CPMS are defined and 7 CPMS tools are analysed regarding the content they contain and the functionalities for the long-term management of this content they offer. The study shows that CPMS by and large are not able to meet the long-term information management needs of an organisation on their own and that only the tools geared towards enterprise customers have sufficient capabilities to support the implementation of an Enterprise Information Management strategy.
Augmented Reality has many areas of application. It can be used to simplify everyday life as well as working processes. However, since there are
many manufacturers that offer greatly varying systems, choosing the correct system according to application as well as cross-platform development are dfficult. This thesis attempts to develop an application which can be used to simulate Augmented Reality devices on Virtual Reality systems. This should simplify the processes of choosing a system as well as cross-platform
development.
Since the simulation will be designed to run on mobile devices, it should be possible to render high quality, realistic environments in advance, using a panoramic image. On a Virtual Reality device, they need to be displayed as a stereoscopic image. To achieve this, several methods are presented that can be used to perform this conversion. An editor will be created which will allow the creation of scenes, configuration of Augmented Reality devices and displaying them on a Virtual Reality system. For closing this thesis a test will be performed, to check the quality of the simulation as well as improvements that can be made.