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Based on dual process models of information processing, the present research addressed how explicit disgust sensitivity is re-adapted according to implicit disgust sensitivity via self-perception of automatic behavioral cues. Contrary to preceding studies (Hofmann, Gschwendner, & Schmitt, 2009) that concluded that there was a "blind spot" for self- but not for observer perception of automatic behavioral cues, in the present research, a re-adaption process was found for self-perceivers and observers. In Study 1 (N = 75), the predictive validity of an indirect disgust sensitivity measure was tested with a double-dissociation strategy. Study 2 (N = 117) reinvestigated the hypothesis that self-perception of automatic behavioral cues, predicted by an indirect disgust sensitivity measure, led to a re-adaption of explicit disgust sensitivity measures. Using a different approach from Hofmann et al. (2009), the self-perception procedure was modified by (a) feeding back the behavior several times while a small number of cues had to be rated for each feedback condition, (b) using disgust sensitivity as a domain with clearly unequivocal cues of automatic behavior (facial expression, body movements) and describing these cues unambiguously, and (c) using a specific explicit disgust sensitivity measure in addition to a general explicit disgust sensitivity measure. In Study 3 (N = 130), the findings of Study 2 were replicated and display rules and need for closure as moderator effects of predictive validity and cue utilization were additionally investigated. The moderator effects give hints that both displaying a disgusted facial expression and self-perception of one- own disgusted facial expression are subject to a self-serving bias, indicating that facial expression may not be an automatic behavior. Practical implications and implications for future research are discussed.
Web-programming is a huge field of different technologies and concepts. Each technology implements a web-application requirement like content generation or client-server communication. Different technologies within one application are organized by concepts, for example architectural patterns. The thesis describes an approach for creating a taxonomy about these web-programming components using the free encyclopaedia Wikipedia. Our 101companies project uses implementations to identify and classify the different technology sets and concepts behind a web-application framework. These classifications can be used to create taxonomies and ontologies within the project. The thesis also describes, how we priorize useful web-application frameworks with the help of Wikipedia. Finally, the created implementations concerning web-programming are documented.
The natural and the artificial environment of mankind is of enormous complexity, and our means of understanding this complex environment are restricted unless we make use of simplified (but not oversimplified) dynamical models with the help of which we can explicate and communicate what we have understood in order to discuss among ourselves how to re-shape reality according to what our simulation models make us believe to be possible. Being both a science and an art, modelling and simulation isrnstill one of the core tools of extended thought experiments, and its use is still spreading into new application areas, particularly as the increasing availability of massive computational resources allows for simulating more and more complex target systems.
In the early summer of 2012, the 26th European Conference on Modelling andrnSimulation (ECMS) once again brings together the best experts and scientists in the field to present their ideas and research, and to discuss new challenges and directions for the field.
The 2012 edition of ECMS includes three new tracks, namely Simulation-BasedrnBusiness Research, Policy Modelling and Social Dynamics and Collective Behaviour, and extended the classical Finance and Economics track with Social Science. It attracted more than 110 papers, 125 participants from 21 countries and backgrounds ranging from electrical engineering to sociology.
This book was inspired by the event, and it was prepared to compile the most recent concepts, advances, challenges and ideas associated with modelling and computer simulation. It contains all papers carefully selected from the large number of submissions by the programme committee for presentation during the conference and is organised according to the still growing number tracks which shaped the event. The book is complemented by two invited pieces from other experts that discussed an emerging approach to modelling and a specialised application. rnrnWe hope these proceedings will serve as a reference to researchers and practitioners in the ever growing field as well as an inspiration to newcomers to the area of modelling and computer simulation. The editors are honoured and proud to present you with this carefully compiled selection of topics and publications in the field.
Particle swarm optimization is an optimization technique based on simulation of the social behavior of swarms.
The goal of this thesis is to solve 6DOF local pose estimation using a modified particle swarm technique introduced by Khan et al. in 2010. Local pose estimation is achieved by using continuous depth and color data from a RGB-D sensor. Datasets are aquired from different camera poses and registered into a common model. Accuracy and computation time of the implementation is compared to state of the art algorithms and evaluated in different configurations.
Population genetic structure in European Hyalodaphnia species: Monopolization versus gene flow
(2012)
Cyclic parthenogens displays an alternation of asexual and sexual reproduction which has consequences for the genetic structure of these organisms. The clonal diversity of cyclic parthenogenetic zooplankton populations is influenced by the size of the dormant egg bank, i.e., the amount of sexually produced dormant eggs that assembled in the sediment, as these dormant eggs contribute new genetic variants to the populations. Further, the clonal diversity is impacted by clonal erosion over time, which reduces the number of different clones through stochastic and selective processes. Although freshwater invertebrates are good dispersers through their dormant stages, the influence of gene flow is assumed to be negligible, as the local population successfully monopolizes the available resources. As these populations reach carrying capacity fast due to the asexual reproduction, the first colonizing individuals are able to successfully establish in the habitat, resulting in a priority effect which hinders the invasion of new genotypes. Due to clonal selection and sexual reproduction a population will locally adapt over time and will establish a dormant egg bank which facilitates the fast re-colonization after a hostile period. This thesis evaluates the processes altering the population genetic structure of cyclic parthenogenetic zooplankton with a special focus on the concepts of monopolization as well as the counteracting effects of gene flow, using large-lake Daphnia species. Thirty-two variable microsatellite DNA markers were developed and a subset of twelve markers was evaluated regarding their suitability for species assignment and hybrid class detection. With this marker set and an additional mitochondrial DNA marker forty-four natural European populations of the species D. cucullata, D. galeata and D. longispina were studied. In D. galeata, most populations were characterized by low clonal diversities which suggest high influence from clonal erosion over the growing season and a low contribution from the dormant egg bank. Further, recent expansions as well as gene flow were detected, probably caused by the anthropogenic alteration of freshwater habitats, in particular eutrophication of many European lakes. D. longispina and D. cucullata revealed a different genetic structure compared to D. galeata, with high genetic differentiation among populations. This indicates low levels of effective gene flow which is in line with the predictions of monopolization. Further, high clonal diversities were found in populations of the two taxa, suggesting a high contribution from the dormant egg bank while clonal erosion was often not detectable. In D. longispina, mitochondrial data revealed an ancient expansion which was probably initiated by the formation of glacial lakes after the last ice age.
In addition, in D. longispina not only clonal diversity but also genetic diversity was high, indicating that during the build-up of the studied populations the influence from gene flow was probably high. To better understand the processes that act on early populations the population build-up in regard to the temporal advantage of clones during invasion succession was experimentally studied and revealed that priority effects shape population structure of Daphnia species. However, in certain cases the highly superior clones resulted in the extinction of inferior clones independent of the temporal advantage the single clones had.
This clearly shows that not only the time of succession is important but also the competitive strength. rnIn conclusion, the results obtained show that the population genetic structure in cyclic parthenogenetic zooplankton species is impacted by various processes. In addition to earlier studies, which mainly focus on local adaptation, clonal erosion and the size of the dormant egg bank to understand population genetic structure, this thesis could show that gene flow may be effective as well. During population build-up the advantage of early arriving individuals does not necessarily predict the outcome of population assembly, as additional genotypes may contribute to the population. Finally, the genetic structure of established populations may be severely impacted by effective gene flow, if severe environmental changes alter the habitat of the locally adapted population.
Procedural content generation, the generation of video game content using pseudo-random algorithms, is a field of increasing business and academic interest due to its suitability for reducing development time and cost as well as the possibility of creating interesting, unique game spaces. Although many contemporary games feature procedurally generated content, the author perceived a lack of games using this approach to create realistic outer-space game environments, and the feasibility of employing procedural content generations in such a game was examined. Using current scientific models, a real-time astronomical simulation was developed in Python which generates star and planets object in a fictional galaxy procedurally to serve as the game space of a simple 2D space exploration game where the player has to search for intelligent life.
To assess the effect of organic compounds on the aquatic environment, organisms are typically exposed to toxicant solutions and the adverse effects observed are linked to the concentration in the surrounding media. As compounds generally need to be taken up into the organism and distributed to the respective target sites for the induction of effects, the internal exposure is postulated to best represent the observed effects.
The aim of this work is to contribute to an improved effect assessment of organic compounds by describing experimental and modelling methods to obtain information on the internal exposure of contaminants in organisms.
Chapter 2 details a protocol for the determination of bioconcentration parameter for uptake (k1) and elimination (k2) of organic compounds in zebrafish (Danio rerio) eggs. This enables the simulation of the internal exposure in zebrafish eggs from an ambient exposure concentration over time. The accumulated contaminant amount in zebrafish eggs was also determined, using a biomimetic extraction method. Different bioconc-entration estimation models for the determination of internal steady-state concentrat-ion of pharmaceutical compounds in fish to an environmental exposure are presented in Chapter 3. Bioconcentration factors were estimated from the compounds octanol: water partition coefficient (KOW) to determine the internal exposure to an ambient concentration.
To assess the integral bioavailable fraction from the water and sediment phase of environmental contaminants for rooted aquatic plants, the internal exposure in river-living Myriophyllum aquaticum plants were determined over time, presented in Chapter 4. The plants were collected at different time points, with the accumulated organic contaminants determined using a liquid extraction method.
In Chapter 5 a protocol was established to enable the non-invasive observation of effects in M. aquaticum plants exposed to contaminated sediments over time. Since the toxicant effects are a result of all uptake and distribution processes to the target site and the toxico-dynamic process leading to an observed effect during static exposure, information on the internal exposure could thus be gained from the temporal effect expression.rn
In this paper, we compare two approaches for exploring large,rnhierarchical data spaces of social media data on mobile devicesrnusing facets. While the first approach arranges thernfacets in a 3x3 grid, the second approach makes use of arnscrollable list of facets for exploring the data. We have conductedrna between-group experiment of the two approachesrnwith 24 subjects (20 male, 4 female) executing the same set ofrntasks of typical mobile users" information needs. The resultsrnshow that the grid-based approach requires significantly morernclicks, but subjects need less time for completing the tasks.rnFurthermore, it shows that the additional clicks do not hamperrnthe subjects" satisfaction. Thus, the results suggest thatrnthe grid-based approach is a better choice for faceted searchrnon touchscreen mobile devices. To the best of our knowledge,rnsuch a summative evaluation of different approaches for facetedrnsearch on mobile devices has not been done so far.
Audiences' movie evaluations have often been explored as effects of experiencing movies. However, little attention has been paid to the evaluative process itself and its determinants before, during, and after movie exposure. Moreover, until recently, research on the subjective assessment of specific film features (e.g., story, photography) has played a less important role. Adding to this research, this dissertation introduces the idea of subjective movie evaluation criteria (SMEC) and describes the scale construction for their measurement and its validation process. Drawing on social cognition theories, SMEC can be defined as standards that viewers use for assessing the features of films and conceptualized as mental representations of - or attitudes towards - specific movie features guiding cognitive and affective information processing of movies and corresponding evaluative responses. Studies were conducted in five phases to develop and validate scales for measuring and examining the structure of SMEC. In Phase I, open-ended data were categorized and content validated via a modified structure formation technique and items were developed. Subsequently in Phase II, participants completed an online questionnaire including revised and pilot-tested items. Exploratory factor analyses were iteratively applied to explore the latent structure and to select items. The resulting 8-factor model was cross-validated with different samples in Phase III applying confirmatory factor analyses which yielded good fit indices, thereby supporting structural validity. In Phase IV, latent state"trait analyses were carried out to examine the reliability, occasion specificity, common consistency, and method specificity of the eight dimensions. All factors - Story Verisimilitude, Story Innovation, Cinematography, Special Effects, Recommendation, Innocuousness, Light-heartedness, and Cognitive Stimulation - are reliable and are largely determined by stable individual differences, albeit some of them also show substantial systematic, but unstable effects due to the situation or interaction. These results provide evidence for the substantive validity of the SMEC scales. Finally, in Phase V the nomological network of SMEC was explored (external validity by examining correlations with related constructs like film genre preferences and personality traits). Taken together, whereas the SMEC concept - compatible with contemporary social cognition theories - provides a framework to theorize and address research questions about the role of movie evaluation criteria and evaluative processes, the SMEC scales are the proper tool for investigating the role of these criteria and the processes they are involved in.
Schema information about resources in the Linked Open Data (LOD) cloud can be provided in a twofold way: it can be explicitly defined by attaching RDF types to the resources. Or it is provided implicitly via the definition of the resources´ properties.
In this paper, we analyze the correlation between the two sources of schema information. To this end, we have extracted schema information regarding the types and properties defined in two datasets of different size. One dataset is a LOD crawl from TimBL- FOAF profile (11 Mio. triple) and the second is an extract from the Billion Triples Challenge 2011 dataset (500 Mio. triple). We have conducted an in depth analysis and have computed various entropy measures as well as the mutual information encoded in this two manifestations of schema information.
Our analysis provides insights into the information encoded in the different schema characteristics. It shows that a schema based on either types or properties alone will capture only about 75% of the information contained in the data. From these observations, we derive conclusions about the design of future schemas for LOD.